Next Generation of Maritime Simulators: Both Functional and Photorealistic

Simulation industry is constantly developing, and it’s natural that training systems used several years ago have become outdated. The modern world requires to bring the simulation to the new level. The functionality itself is not enough anymore, now realism plays a key role, as it allows to boost trainings efficiency.

So VSTEP, leading in maritime simulation and virtual training, decided to make an improved version of their NAUTIS maritime simulator to provide customers with the best instrument for preparing the staff for real-life situations. The VSTEP team thoroughly reviewed several 3D engines and decided on using the cutting-edge UNIGINE 2 Sim solution.

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UNIGINE 2.7.1 has been released! The Voxel GI system which doesn't require UV mapping received very positive feedback from our users. And now it has become even more flexible and convenient to use.

Other important updates:

  • Better support for large-scale CAD/BIM models
  • Water performance optimizations
  • Experimental HLA protocol support
  • Support for HTC Vive Pro
  • Forced shaders compilation
  • AppProjection Configuration Improvements
  • Improved editor UI
  • Experimental IG Application Template
  • Overall engine improvements and bugfixes
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VR Museum on the UNIGINE Platform in 4 Days

It's been only a month since we've released UNIGINE 2.7, and we already got feedback about working with our updated platform.

The MY.TECH festival took place on May 22-23 in St. Petersburg, where advanced practices of efficient implementation of hi-tech solutions for urban environment, industry, education and culture were demonstrated.

At the festival our partner — MediaVision, a full cycle engineering and design company, shared their new design project of an interactive museum space. The VR project was created on the UNIGINE 2.7 platform in just 4 days.

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New version of UNIGINE was released. This release was aimed at making your experience with UNIGINE 2 even better by improving the UI and functionality of the Editor and tools and adding more useful and long-awaited features.

  • Updated SDK editions
  • Voxel GI solution without UV maps
  • Improved assets workflow
  • Synthetic terrain generation
  • Dynamic cross-sections for CAD apps
  • FBX import in runtime
  • Dynamic destruction of trees and grass in runtime
  • Extended properties system
  • Dome screens support
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Indian Customers Are About To Launch Virtual Studio For TV

Last week, customers from Monarch Innovative Technologies visited UNIGINE. The purpose of the visit was to get expert assistance in the use of UNIGINE 2 SDK for virtual studio creation.

Virtual Studio is a system that enables real-time visualization of any 3D environment, be it a news studio or a kids educational show, using the Chroma Key technique (green screen for compositing several images or video streams together).

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  • Better configurator for nonlinear image warping and edge blending.
  • More robust multi-channel rendering with remote projection configuration.
  • Improved CIGI protocol support.
  • Improved generation of grass and clutters, increased performance, runtime modification.
  • Added distributed terrain generation for Landscape tool.
  • Improved UnigineEditor 2.
  • Overall engine improvements and bugfixes.
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New Version of NAVANTIS Naval Simulator Presented at PACIFIC 2017

Navantia presented a new version of its naval simulator NAVANTIS, developed together with their technological partner Arisnova S.L., in one of the most relevant fairs worldwide in its sector, the Pacific International Maritime Exposition 2017, held in Sydney, Australia during last October. The system is powered by UNIGINE 2 Sim and provides both multi-channel bridge view and VR modes.

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Article on SSRTGI Technology

80.lv website has published the detailed story about how UNIGINE R&D team solved one of the most challenging problems in real-time 3D graphics: global illumination in real-time. It covers technical aspects of the unique SSRTGI (Screen-Space Ray-Traced Global Illumination) lighting technology, which is a part of UNIGINE 2 SDK.

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  • Editor 2 re-written from scratch.
  • Assets system.
  • Improved multi-channel rendering.
  • Improved CIGI protocol support.
  • Procedural generation in Landscape Tool.
  • Improved TerrainGlobal.
  • Materials system refactoring.
  • VR template project.
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UNIGINE 2 Sim Website

Introducing a dedicated website for UNIGINE 2 Sim, a software platform for 3D visualization in professional simulation (flight, space, maritime, ground, railroad and much more): sim.unigine.com. There are detailed feature descriptions, use cases and key customers listed on the website.

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SIGGRAPH 2017: UNIGINE at Real Time Live!

This year UNIGINE took part in the SIGGRAPH, one of the world’s major and the most influential events in 3D graphics, in Los Angeles. The usual part of conference is Real-Time Live!, the international technology contest that showcases the latest trends and techniques for pushing the boundaries of interactive visuals. This year the new SSRTGI technique developed by UNIGINE was selected by expert jury to be presented at Real-Time Live!.

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  • New Screen-Space Ray-Traced Global Illumination (SSRTGI).
  • Screen-space shadows.
  • 3D spline system.
  • Vector roads API.
  • Landcover data support.
  • Terrain modification API.
  • C++ programming quick start tutorial.
  • New Superposition demo with VR features.
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