Aktuelles

UNIGINE SDK 2.20 Release

  • Numerous optimizations improving CPU performance, stability, loading times, and reducing RAM and VRAM usage

  • Enhanced upscalers, now also supported on Vulkan

  • Experimental visual in-game UI designer

  • VR/XR enhancements, including eye tracking, mixed reality, extended emulation, and various optimizations

  • Experimental support for Gaussian Splatting

  • New octahedral impostors: more efficient and visually accurate

  • Updated C# Component System: now supports external libraries, interfaces, and abstract classes

  • Various quality-of-life improvements in UnigineEditor

  • Improved procedural mesh modification API: safer, more flexible, and now supports streaming

  • Faster landscape generation in Sandworm with lower memory usage

  • Revamped sample projects: easier to find, more comprehensive across all APIs, with full source code available on GitHub

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UNIGINE Showcased at GITEX Asia 2025 in Singapore – Asia’s largest & most global tech, startup & digital investments event

We are excited to share that the UNIGINE team took part in GITEX Asia 2025 — Asia’s all-new and rapidly growing technology and startup event — which took place on April 23–25 at the iconic Marina Bay Sands in Singapore.

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UNIGINE SDK 2.19.1 Release

  • Upscalers (DLSS and FSR) support in VR

  • Enhanced SSRTGI technology

  • USD data format import

  • Animation preview integrated into the Editor

  • Improved WebStream plugin

  • ImGUI integration samples

  • OpenXR hand tracking and Linux support

  • SpiderVision plugin enhancements

  • Free UNIGINE learning course for C++ developers

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UNIGINE was exhibiting at GITEX Global 2024 – largest and best rated tech and AI event in the world

Last week, the UNIGINE team had an incredible experience at GITEX Global – the premier technology and startup event that has been a cornerstone of the industry since 1981. Held at the Dubai Trade Centre, the event welcomed visitors from over 190 countries.

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InnoTrans 2024: Introduced OksyGen, powered by UNIGINE

UNIGINE was thrilled to attend InnoTrans 2024, the international trade fair for transport technology held in Berlin from September 24 to 27.

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UNIGINE at Testing Expo China 2024

UNIGINE recently participated in Testing Expo China, the premier international event for automotive testing, development and validation technologies. The expo took place in Shanghai from August 27 to 30.

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UNIGINE SDK 2.19 Release

  • Major optimizations (CPU, RAM, VRAM, loading time)

  • Multi-bounce lighting for dynamic environment probes

  • Support for OpenXR

  • Multiple QoL improvements in the editor

  • Upgraded character animation system (experimental)

  • Support for USD format export

  • SpiderVision plugin for multi-monitor/curved screen image output

  • Integration with .NET 8

  • Video streaming via WebRTC (experimental)

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UNIGINE 2.18.1 SDK Release

  • Upscaling support: NVIDIA DLSS 3 and AMD FSR 2.2

  • CUDA integration for Vulkan and DirectX 12

  • Optimized quality presets with up to 80-90% performance boost

  • Updated MATLAB integration via ROS bridge

  • In-app video streams playback

  • Improved Surface Profiler tool

  • Dependency tracking for runtime-nodes

  • Multi-language UI in Editor and SDK Browser

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UNIGINE 2.18 SDK Release

  • Numerous performance optimizations

  • VR in-the-core: no plugins, unified API, wider range of VR devices

  • Asynchronous shader compilation

  • Multiple visual improvements

  • New event system instead of callbacks

  • (Experimental) animation system improvements

  • New Drone demo project

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UNIGINE-Powered Artwork By John Gerrard On The Largest Screen At The Inaugural U2 Concert

In a groundbreaking debut at the MSG Sphere Las Vegas, U2's first live performance in four years featured mesmerizing visuals by acclaimed artist John Gerrard on the world's largest spherical screen, powered by UNIGINE Engine.

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Free Learning Course on UNIGINE

The introductory course is intended for developers having basic C# programming skills and some understanding of 3D apps. Topics covered: animations and physics, lighting, materials creation, adding sounds and music, GUI creation, optimization basics, video recording, and a lot more.

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UNIGINE 2.17 SDK release

2.17 SDK release brings you the following key changes:

  • DirectX 12 and Vulkan support (production)

  • New global illumination technique: PSDGI

  • Spatial temporal denoiser

  • IG updates (VR, weather radar, HUD via CIGI)

  • Streaming improvements

  • Improved spacers and deflectors for particles

  • Multiple performance optimizations on CPU side

  • Photon engine integration (network)

  • Multiple tools improvements in the editor

  • A set of new C++ samples

  • Add-On Store update

Let's take a look at what's new.
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