Aktuelles

UNIGINE will be exhibiting at GITEX GLOBAL 2024

UNIGINE is excited to announce our participation at GITEX GLOBAL 2024, the premier tech and startup event in Dubai, UAE, that draws attendees from over 180 countries.

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InnoTrans 2024: Introduced OksyGen, powered by UNIGINE

UNIGINE was thrilled to attend InnoTrans 2024, the international trade fair for transport technology held in Berlin from September 24 to 27.

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UNIGINE at Testing Expo China 2024

UNIGINE recently participated in Testing Expo China, the premier international event for automotive testing, development and validation technologies. The expo took place in Shanghai from August 27 to 30.

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UNIGINE SDK 2.19 Release

  • Major optimizations (CPU, RAM, VRAM, loading time)

  • Multi-bounce lighting for dynamic environment probes

  • Support for OpenXR

  • Multiple QoL improvements in the editor

  • Upgraded character animation system (experimental)

  • Support for USD format export

  • SpiderVision plugin for multi-monitor/curved screen image output

  • Integration with .NET 8

  • Video streaming via WebRTC (experimental)

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UNIGINE 2.18.1 SDK Release

  • Upscaling support: NVIDIA DLSS 3 and AMD FSR 2.2

  • CUDA integration for Vulkan and DirectX 12

  • Optimized quality presets with up to 80-90% performance boost

  • Updated MATLAB integration via ROS bridge

  • In-app video streams playback

  • Improved Surface Profiler tool

  • Dependency tracking for runtime-nodes

  • Multi-language UI in Editor and SDK Browser

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UNIGINE 2.18 SDK Release

  • Numerous performance optimizations

  • VR in-the-core: no plugins, unified API, wider range of VR devices

  • Asynchronous shader compilation

  • Multiple visual improvements

  • New event system instead of callbacks

  • (Experimental) animation system improvements

  • New Drone demo project

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UNIGINE-Powered Artwork By John Gerrard On The Largest Screen At The Inaugural U2 Concert

In a groundbreaking debut at the MSG Sphere Las Vegas, U2's first live performance in four years featured mesmerizing visuals by acclaimed artist John Gerrard on the world's largest spherical screen, powered by UNIGINE Engine.

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Free Learning Course on UNIGINE

The introductory course is intended for developers having basic C# programming skills and some understanding of 3D apps. Topics covered: animations and physics, lighting, materials creation, adding sounds and music, GUI creation, optimization basics, video recording, and a lot more.

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UNIGINE 2.17 SDK release

2.17 SDK release brings you the following key changes:

  • DirectX 12 and Vulkan support (production)

  • New global illumination technique: PSDGI

  • Spatial temporal denoiser

  • IG updates (VR, weather radar, HUD via CIGI)

  • Streaming improvements

  • Improved spacers and deflectors for particles

  • Multiple performance optimizations on CPU side

  • Photon engine integration (network)

  • Multiple tools improvements in the editor

  • A set of new C++ samples

  • Add-On Store update

Let's take a look at what's new.
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11 Train Simulators Powered by UNIGINE Delivered by Smart Simulation in 2022

2022 was very fruitful for our clients as they use the full power of UNIGINE Engine to develop their business further and meet the market’s needs. Take Smart Simulation, whose hard work paid off and resulted in 11 new train simulators developed by the end of the year, featuring 8 new types of trains.

Using UNIGINE Engine as their 3D visualization platform of choice, they managed to expand their business to new markets and grow closer ties to existing ones.

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UNIGINE & CAD Exchanger Integration: Engineering 3D Models With Photo Realistic Appearance

The need to reinvent the wheel every time you’re importing CAD files into your UNIGINE project is now out of the way thanks to UNIGINE & CAD Exchanger integration! Now, 30+ CAD formats (CATIA, SOLIDWORKS, Creo, STEP, JT, IFC and more) can be uploaded into the engine at runtime using an import plug-in or API.

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UNIGINE 2.16.1 - Screen-Space Haze Global Illumination, Better Import API, VR Improvements

Key Changes

  • Screen-Space Haze Global Illumination

  • Better dynamic reflections

  • Optimized shadows rendering

  • Improved asset import API

  • Multiple tools improvements in the editor

  • Sandworm tool stabilization

  • Optimized wake waves

  • A set of new C++ samples

  • Qt-based VR template

  • Varjo XR integration improvements

  • VR plugin for UnigineEditor

Let’s look into the 2.16.1 release a little bit more in depth, shall we?


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