Most Flight Simulation Training Devices include a visual system, and it is mandatory for Full-Flight Simulator. Real-time 3D graphics is used to imitate out-of-the-window and sensor views in the flight simulator or control tower simulator.read_more
The article was prepared specifically for the UNIGINE blog by the press service of Daedalean AG Today we would like to introduce you to Imaginator, a simulator project aimed at training and testing visual-based flight control systems. It is aimed to be a developer tool and simulates the output of onboard visual sensors (cameras). Imaginator […]read_more
Deep Learning In Autonomous Vehicles / ADAS Download this article as a PDF presentation Download Autonomous vehicle operation: Perception Localization Path Planning Control Computer vision (Perception) learning requires a lot of visual data, which can be easily generated by real-time 3D engine softwarefrom virtual scenarios. Virtual scenarios can be used for pre-validation of autonomous systems […]read_more
There are ten types of clouds in nature. All of them will be available right out-of-the-box as configurable presets in the upcoming UNIGINE 2.14 release.
UNIGINE 3D volumetric multilayer cloud system is designed specially for enterprise flight simulators and meets the strict requirements applicable to them.
Node-based systems are becoming an essential part of digital content creation tools, so more and more artists are comfortable with them. Based on the numerous user requests, we decided to introduce a node-based editor for materials in UNIGINE Engine. It allows creating custom materials without writing actual shader code, which brings a lot of flexibility […]read_more