Feature Preview: Shader Graph Editor

Node-based systems are becoming an essential part of digital content creation tools, so more and more artists are comfortable with them. Based on the numerous user requests, we decided to introduce a node-based editor for materials in UNIGINE Engine. It allows creating custom materials without writing actual shader code, which brings a lot of flexibility […]

Autonomous Flying Cars And VR

Several decades ago we taught computers to count and saw the direct way to perfect future of fully-skilled robots executing routine tasks. Back in 1924 Popular Science magazine unveiled the concept of flying cars which was one of the most desired inventions of the 20th century. In 1985 watching Back to the Future only the […]

State Of The AR/VR Technology In 2019

As the year comes to the end, it is time to look back at how the AR/VR technology progressed in 2019. I will be focused on the enterprise market here since at UNIGINE we are dealing with such customers more frequently. Augmented Reality First, AR. This year we evidenced a lot of loud failures there. […]