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Category: VR

Autonomous Flying Cars And VR

Autonomous Vehicles
posted on August 20, 2020September 30, 2020

Several decades ago we taught computers to count and saw the direct way to perfect future of fully-skilled robots executing routine tasks. Back in 1924 Popular Science magazine unveiled the concept of flying cars which was one of the most desired inventions of the 20th century. In 1985 watching Back to the Future only the […]

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State Of The AR/VR Technology In 2019

VR
posted on December 12, 2019September 18, 2020

As the year comes to the end, it is time to look back at how the AR/VR technology progressed in 2019. I will be focused on the enterprise market here since at UNIGINE we are dealing with such customers more frequently. Augmented Reality First, AR. This year we evidenced a lot of loud failures there. […]

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Team stress test: how to make a GPU benchmark and not overheat

Benchmarks
posted on March 17, 2017December 18, 2020
Team stress test: how to make a GPU benchmark and not overheat

We returned to the blog with a story about the latest release. The UNIGINE team in April released the new Superposition GPU benchmark with VR features. We filled up new cones, invented a couple of dozens of sudden rescue solutions and new technology in 3D graphics. Inside the post there is a lot of beautiful […]

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