News

Image courtesy of Twinmotion
News 2019-07-09

New Video Tutorial: Physics

Unlike many other engines using third-party solutions, UNIGINE has its own built-in physics module. It is capable of simulating different types of physical interactions and impacts. The module provides support for gravity and collision detection, friction and bouncing, buoyancy and two-way water interaction, joints with motors and springs, procedural destruction, external physical forces, etc. Moreover, thanks to the support of double precision coordinates, planet-scale virtual worlds with correct physics can be created.

Check out our new detailed video tutorial and learn how to create dynamic physical objects and empower your virtual worlds with life-like physical effects.

Read more
News 2019-06-19

New Video Tutorial: Water

We know that lifelike-looking and physically correct water simulation with complex behaviour is crucial for many projects. That’s why UNIGINE provides geometry waves with a correct Beaufort scale 0-12, ship wake waves, caustics effect, shoreline simulation, and underwater mode out-of-the-box.

Moreover, we are going to introduce the real-scale round planet Earth solution soon with bathymetric data added, therefore, physics simulation in UNIGINE is as close to reality as possible.

Check out our new detailed tutorial covering the basics of creating lifelike water in UNIGINE. Learn all the available features, options, and effects, visualize a realistic virtual environment, and raise your simulator to a new level of immersion!

Read more
Devlog 2019-05-01

UNIGINE SDK 2.8

UNIGINE SDK 2.8 has been released! We continue to push the boundaries of visual realism with the latest rendering improvements. And a huge pack of various features and updates have contributed to overall engine performance improvement and reduction of spikes.

Key Changes

  • Redesigned asynchronous data streaming to.

  • Improved utilization of multiple CPU cores throughout the engine.

  • Cached shadows optimization.

  • Various vegetation improvements.

  • Better reflections with additive blending and occlusion clipping.

  • UnigineEditor’s transformation.

  • Major IG Template update.

These and other updates are already available.

Read more
News 2019-04-18

UNIGINE Visit to LIMA 2019

UNIGINE team recently came back from the Langkawi International Maritime and Aerospace Exhibition 2019 held in March 26-30 in Malaysia. LIMA is well-known for the largest show of its kind within the Asia Pacific region. This year it attracted participants from Australia, Belarus, China, Germany, France, Italy, Japan, Korea, Malaysia, Russia, Turkey, United Kingdom, and the U.S.

One of our valuable customers Ikramatic Systems SDN BHD demonstrated its simulation solutions powered by UNIGINE SDK for pilots training. The company has developed several flight simulators for the Government of Malaysia including helicopters and fighter jets. At LIMA they introduced a Flight Training Device (FTD) based on Swiss made Pilatus PC-7 trainer aircraft designed to meet FTD Level 7 of FAA Standard. The system comes with full-sized PC7 cockpit and 5-channel visual system covering 256° x 40° field of view.

Read more
Press-Release 2019-04-12

Superposition Benchmark 1.1: Free VR to Everyone

UNIGINE released the updated version 1.1 of its remarkable Superposition benchmark with unlocked free VR mode for the Basic edition, and improved GPU detection.

The original 1.0 version was released in April, 2017 and became popular for its top-notch visuals powered by UNIGINE 2 Engine, extreme hardware stability testing and accurate results. Superposition continued a GPU benchmark series preserving the legacy of already widely spread Heaven and Valley.

Updated version of the Superposition Benchmark is available for free download from benchmark.unigine.com

Read more
Press-Release 2019-03-05

Autonomous Flying Cars Will Be Trained in UNIGINE Virtual Worlds

According to general estimates, autonomous vehicles will become a part of our common landscape by the early 2020s. Big companies and start-ups are involved in the rapid race for flying cars to provide the best solutions.

But one of the main challenges for the autonomous vehicles to be released to the skies is that they must be safe. Searching for a way to ensure safety in various weather and emergency conditions, the founders of the Swiss company Daedalean decided to develop a universal software solution for an advanced autopilot to be used in eVTOLs. For their project, the Daedalean team chose UNIGINE 2 Sim to render test scenarios for computer vision and deep learning components.

Read more
News 2019-02-21

UNIGINE Team Presented Its Solutions for Smart Cities in South Korea

The UNIGINE team presented a report about the real-time 3D visualization capabilities for creating innovative urban environments at the international Smart City 2019 symposium. The forum was held in the South Korean city of Daegu, attended by 1,300 participants from around the world, including experts from the United States, France, and Spain. The participants of the symposium were urban researchers, representatives of business and government, and the public.

The event was organized by the Daegu administration. This city is one of a few in South Korea that are actively adopting smart technologies. The intellectual system of traffic management and parking is already implemented there, and water meter readings in houses are taken remotely.

Read more
News 2019-01-29

Made with UNIGINE: Racer’s Shelter Project

It’s great that people choose our engine not only for serious business purposes, but also for making amazing content to implement creative ideas. We are glad to introduce to you the Racer’s Shelter project made by two talented 3D artists Alexander Kolyasa and Mark Kassikhin in their spare time.

Project statistics

  • 341 unique asset
  • 157 materials
  • 2127 assets in the scene
  • 3.165.169 polys
  • 1.682.257 vertices
  • 4.08 GB — hard disk space with all content in the scene (models, textures)
Read more
Devlog 2018-12-27

UNIGINE SDK 2.7.3

UNIGINE SDK 2.7.3 has been released!

Key Changes

  • Major UnigineEditor update: new features, performance optimizations
  • Rendering improvements
  • Extended IG application template
  • Experimental road tool (WorldSplineGraph system)
  • Properties system upgrade: support for arrays and complex data structures
  • Component system evolution: improved performance, multi-threading, SDK Browser integration

These and other updates are available now. Let’s look through them.

Read more
News 2018-12-15

Introducing Our Customers: KAMK

Continue introducing our partners!

Meet Kajaani University of Applied Sciences (KAMK), Finland. KAMK is an international learning and development community. The university consists of five schools of different profiles. One of the subdivisions is Virtual Industry Solutions (VIS) team working under the school of engineering. For their project targeted to the mining industry, they recently chose UNIGINE engine.

Read more
News 2018-10-18

UNIGINE 2 Entertainment SDK Subscription From $83

We reveal a completely new way to access UNIGINE technologies. From now on UNIGINE 2 Entertainment SDK is available via subscription for only $83 per month (with the commitment for a year).

As a number of design studios, indie game developers, promising startups and simply gifted coders interested in UNIGINE grows up every day, we want to make our technology more affordable and suitable for their needs.

Unlike UNIGINE 2 Sim and Engineering SDKs, which are targeted towards heavy lifting in the enterprise area, UNIGINE 2 Entertainment SDK is aimed to game development, architecture visualization, and various VR experiences.

Subscribe here and start your new UNIGINE experience today.

Read more
News 2018-10-05

Introducing Our Customers: Ediser

Recently we have crossed a new threshold — now more than 200 companies use UNIGINE technologies worldwide. So it’s time to introduce them to you. Of course, the part which is not under NDA.

Let’s start with our French partner, the Ediser company,  that is specialized in the design of innovative teaching materials and tools and multimedia software applications intended for the driver training. They supplied about 1 800 simulators for the last 13 years and became a key player in the European automotive driving simulation market.

Read more