Major optimizations (CPU, RAM, VRAM, loading time)
Multi-bounce lighting for dynamic environment probes
Support for OpenXR
Multiple QoL improvements in the editor
Upgraded character animation system (experimental)
Support for USD format export
SpiderVision plugin for multi-monitor/curved screen image output
Integration with .NET 8
Video streaming via WebRTC (experimental)
Upscaling support: NVIDIA DLSS 3 and AMD FSR 2.2
CUDA integration for Vulkan and DirectX 12
Optimized quality presets with up to 80-90% performance boost
Updated MATLAB integration via ROS bridge
In-app video streams playback
Improved Surface Profiler tool
Dependency tracking for runtime-nodes
Multi-language UI in Editor and SDK Browser
Numerous performance optimizations
VR in-the-core: no plugins, unified API, wider range of VR devices
Asynchronous shader compilation
Multiple visual improvements
New event system instead of callbacks
(Experimental) animation system improvements
New Drone demo project
In a groundbreaking debut at the MSG Sphere Las Vegas, U2's first live performance in four years featured mesmerizing visuals by acclaimed artist John Gerrard on the world's largest spherical screen, powered by UNIGINE Engine.
Lire plusThe introductory course is intended for developers having basic C# programming skills and some understanding of 3D apps. Topics covered: animations and physics, lighting, materials creation, adding sounds and music, GUI creation, optimization basics, video recording, and a lot more.
2.17 SDK release brings you the following key changes:
DirectX 12 and Vulkan support (production)
New global illumination technique: PSDGI
Spatial temporal denoiser
IG updates (VR, weather radar, HUD via CIGI)
Streaming improvements
Improved spacers and deflectors for particles
Multiple performance optimizations on CPU side
Photon engine integration (network)
Multiple tools improvements in the editor
A set of new C++ samples
Add-On Store update
2022 was very fruitful for our clients as they use the full power of UNIGINE Engine to develop their business further and meet the market’s needs. Take Smart Simulation, whose hard work paid off and resulted in 11 new train simulators developed by the end of the year, featuring 8 new types of trains.
Using UNIGINE Engine as their 3D visualization platform of choice, they managed to expand their business to new markets and grow closer ties to existing ones.
The need to reinvent the wheel every time you’re importing CAD files into your UNIGINE project is now out of the way thanks to UNIGINE & CAD Exchanger integration! Now, 30+ CAD formats (CATIA, SOLIDWORKS, Creo, STEP, JT, IFC and more) can be uploaded into the engine at runtime using an import plug-in or API.
Lire plusKey Changes
Screen-Space Haze Global Illumination
Better dynamic reflections
Optimized shadows rendering
Improved asset import API
Multiple tools improvements in the editor
Sandworm tool stabilization
Optimized wake waves
A set of new C++ samples
Qt-based VR template
Varjo XR integration improvements
VR plugin for UnigineEditor
Let’s look into the 2.16.1 release a little bit more in depth, shall we?
UNIGINE presented 3D graphics for next-gen simulators by exhibiting at Dubai Heli Show 2022: a biennial Helicopter Technology & Operations Exhibition held since 2004. Event took place at Dubai Harbor right near the renowned Palm Jumeirah, attracting visitors from 30+ countries.
UNIGINE Engine 2.16 brings a lot of new impressive features:
DirectX 12 and Vulkan API support (experimental)
Double precision in Community edition
Completely revamped window manager
Integration of .NET 6 (C# 10)
Material graph editor: support for post effects and water decals, other improvements
Renderer improvements: screen-space reflections, bloom, motion blur, camera effects, etc.
Better streaming and other Landscape Terrain updates
Sandworm tool UX/UI upgrade
Editor API: Assets
New brush-based Texture Editor
ROS (Robot Operating System) integration
Varjo XR hand-tracking
IG improvements for helicopters
SDK Browser 2
Asset Store
Mars demo in Community edition
We’re very excited to announce the launch of the first Sci-Fi MMO powered by UNIGINE Engine: Dual Universe! It took our partners Novaquark eight long and challenging years to develop this very unique and ambitious project.
Like many, Novaquark looked up in the skies and felt subliminal longing for the stars that are yet unreachable utilizing today’s technologies. But if you physically can’t travel to space, there's still a way to do it virtually. Hence, the idea of Dual Universe was born.