Editions of UNIGINE 2 SDK

Heaven, Valley and Superposition are at benchmark.unigine.com.

 
Entertainment
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Buy
 
Engineering
Try
Buy
 
Sim
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UNIGINE 2 is a cutting-edge, real-time 3D engine for simulation, visualization and VR systems.


At UNIGINE, we believe that every business should be able to amaze clients with immersive, real-time 3D experiences. That's why UNIGINE 2 SDK is designed to push beyond the entertainment space and provide photo-realistic high-quality graphics capabilities across all industries.

 
Entertainment
Games, Interior Visualization, Films, VR Apps
 
Engineering
BIM, Urban Planning, CAD, Engineering, Smart Objects, GIS
 
Sim
Professional Simulators, Enterprise VR Systems, Computer Vision
           
UNIGINE 2 Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
     
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
     
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
     
Video Grabbing
High quality frame sequence capturing tool with support of 360 degrees, EXR format, up to 4K/8K resolution
     
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
     
Geo-coordinates
Support for geoid model (WGS84, etc.)
     
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
     
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
     
CAD Data Formats
Direct import of CAD data in IGES, STEP, STL, BREP formats
     
Runtime Data Import
Loading FBX and CAD files in runtime
     
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
     
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
     
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
     
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
     
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
     
HLA Protocol
HLA is a general purpose architecture for distributed computer simulation systems
     
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
  Community   Professional   Professional
SDK Updates Included
Access to SDK updates
  subscription   12 months   12 months
Royalty-Free
We do not charge any royalties from your revenues
     
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
  N/A   $   $
Price
Per development seat
  from 99   9985   Contact us for a quote

Prices are in US dollars.

Entertainment Engineering Sim

UNIGINE 2 is a cutting-edge, real-time 3D engine for simulation, visualization and VR systems.


At UNIGINE, we believe that every business should be able to amaze clients with immersive, real-time 3D experiences. That's why UNIGINE 2 SDK is designed to push beyond the entertainment space and provide photo-realistic high-quality graphics capabilities across all industries.

Entertainment
Games, Interior Visualization, Films, VR Apps
Try
Buy
UNIGINE 2 Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
Video Grabbing
High quality frame sequence capturing tool with support of 360 degrees, EXR format, up to 4K/8K resolution
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
Geo-coordinates
Support for geoid model (WGS84, etc.)
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
CAD Data Formats
Direct import of CAD data in IGES, STEP, STL, BREP formats
Runtime Data Import
Loading FBX and CAD files in runtime
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
HLA Protocol
HLA is a general purpose architecture for distributed computer simulation systems
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
Community
SDK Updates Included
Access to SDK updates
subscription
Royalty-Free
We do not charge any royalties from your revenues
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
N/A
Price
Per development seat
from 99
Engineering
BIM, Urban Planning, CAD, Engineering, Smart Objects, GIS
Try
Buy
UNIGINE 2 Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
Video Grabbing
High quality frame sequence capturing tool with support of 360 degrees, EXR format, up to 4K/8K resolution
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
Geo-coordinates
Support for geoid model (WGS84, etc.)
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
CAD Data Formats
Direct import of CAD data in IGES, STEP, STL, BREP formats
Runtime Data Import
Loading FBX and CAD files in runtime
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
HLA Protocol
HLA is a general purpose architecture for distributed computer simulation systems
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
Professional
SDK Updates Included
Access to SDK updates
12 months
Royalty-Free
We do not charge any royalties from your revenues
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
$
Price
Per development seat
9985
Sim
Professional Simulators, Enterprise VR Systems, Computer Vision
Contact
UNIGINE 2 Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
Video Grabbing
High quality frame sequence capturing tool with support of 360 degrees, EXR format, up to 4K/8K resolution
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
Geo-coordinates
Support for geoid model (WGS84, etc.)
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
CAD Data Formats
Direct import of CAD data in IGES, STEP, STL, BREP formats
Runtime Data Import
Loading FBX and CAD files in runtime
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
HLA Protocol
HLA is a general purpose architecture for distributed computer simulation systems
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
Professional
SDK Updates Included
Access to SDK updates
12 months
Royalty-Free
We do not charge any royalties from your revenues
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
$
Price
Per development seat
Contact us for a quote
System Requirements
Operating System Windows (7 SP1/8/10) x86 / x64
Linux (kernel 3.0+) x86 / x64

Note, that a 64-bit OS is required to develop applications using UNIGINE 2 SDK.
Processor Quad-core Intel or AMD, with 3 GHz frequency or faster
Memory 16+ GB RAM
Video Card / DirectX Version All graphic cards supporting DirectX 11 or OpenGL 4.5+
Video Memory 4+ GB