News

Oil Rush 10th Anniversary

10th Anniversary of the Oil Rush

It's been 10 years since the release of UNIGINE's first game. We want to pay tribute to the thing that showed the world not only what our product is capable of, but also became an evidence of our team’s abilities. Oil Rush made us acknowledge our potential, opened a lot of doors for us and showed us opportunities that we’ve been taking ever since.


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UNIGINE Engine 2.15: Visual Node Graphs, New Water, Weather System, Editor Plugins, Mars Demo

UNIGINE Engine 2.15 is released, the key changes are:

  • Visual Material Graph Editor.
  • Water System Improvements.
  • Advanced Data Compression for Landscape Terrain.
  • Sandworm Tool Upgrade.
  • Extended Mixed Reality Support for Varjo XR-3.
  • Editor Plugins.
  • Improved IG High-Level Weather System & IG Plugin.
  • Demos, Add-Ons, and Samples
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UNIGINE 2.14.1: Better Shading, Advanced Terrain Intersection Detection, Sandworm Tool Updates, Fox Hole Demo

20 days after the 2.14 SDK release, we have prepared the 2.14.1 update:

- Clouds shading improvements.

- Better water shading.

- Improved intersection detection for the Landscape Terrain.

- Better rendering at screen borders including VideoGrabber and multi-monitor configurations.

- Sandworm Tool updates.

- Fox Hole demo: updated, now available for all SDK editions.

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CarMaker 10.0 Release By IPG Automotive

The CarMaker software suite by IPG Automotive is used by virtually all leading car brands to design ADAS and autonomous systems. Its recent 10.0 release introduces upgraded 3D visualization powered by UNIGINE 2 Sim, featuring physically-based rendering and real-world camera parameters.

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UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator

UNIGINE Engine 2.14 is released, the key changes are:

  • Full set of cloud types, including Cumulonimbus.
  • New Landscape Generator: Sandworm Tool (production-ready).
  • Integration of .NET Core 5 (C# 9).
  • Water system upgrade: precise control of waves spectrum.
  • Planar reflection probes.
  • Light Meter tool for a physically correct visualization.
  • Safer execution sequence in the engine and physics system.
  • Per-effect quality presets system.
  • Asset packages system.
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The Second UNIGINE Community Online Hackathon

Create a 3D game (or application) in 72 hours - it’s real!

On January 28-31, 2021, participate in the Second UNIGINE Community Online Hackathon - create a 3D game (or application), win, and get valuable prizes!

If you do not have a complete team yet - it does not matter, after registration, you will be able to join other programmers and 3D-artists.

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UNIGINE participated in the virtual exhibition and conference vIITSEC 2020

On November 30 — December 4, UNIGINE took part in vIITSEC, the world's largest modeling, simulation, and training exhibition and conference. This year, the event took place in a virtual 5-day format under the slogan "The future is now." More than 200 speakers from public and private organizations involved in both research and development and the practical application of technologies, as well as 134 exhibiting companies from various industries, took part in the event.

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MicroProse and UNIGINE Announce a Strategic Partnership

MicroProse, the legendary game developer, and UNIGINE, the developer of the advanced real-time 3D engine, agreed on a strategic partnership to apply UNIGINE’s outstanding technologies to create top-class games.

MicroProse is a world-famous company, known for developing groundbreaking, classics and cult game titles like the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth and X-COM series, and many more. Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers. By teaming up with UNIGINE, the studio ensures its projects use the best technology and deliver the best performance possible.

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New UNIGINE office in St.Petersburg

Due to the increase in the UNIGINE team’s headcount, the St. Petersburg-based office moved to a more spacious venue at the address: 18, Bolshoy Prospekt (Petrograd Side).

In addition to working spaces and meeting rooms, our office is equipped with a VR stand to visually demonstrate the opportunities that UNIGINE offers in a virtual environment.

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UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better AA, New Terrain Tools

UNIGINE Engine 2.13 is released, the key changes in the SDK are:

  • GPU Lightmapper tool
  • Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
  • Upgraded 3D volumetric clouds
  • Performance optimizations for vast forest rendering
  • New iteration of the terrain generation tool with online GIS sources support (experimental)
  • Adaptive hardware tessellation for the mesh_base material
  • Project Build tool: extended functionality and a standalone console-based version
  • New samples (LiDAR sensor, night city lights, helicopter winch)
  • Introducing 3D scans library
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Company Restructuring Completed

We have completed the internal process of company restructuring; but, in short, nothing much has changed for our customers and partners. The team, the management, and the owners remain the same.

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UNIGINE-Powered 3D Visualization For Architecture and Construction By EDICAD

A french software publisher EDICAD specialized in the development of CAD solutions, with a presence in all sectors of architecture and construction has chosen UNIGINE technologies for its new rendering software “APCRender+”, intended to revolutionize the way of presenting architectural projects.

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