Actualités

DLR (German Aerospace Center) Licensed UNIGINE 2 Sim

DLR chose UNIGINE 2 Sim because of its outstanding performance, support of large scenarios and photorealistic graphics. For correct simulation of space missions, it is critical to have 3D engine with 64-bit precision of coordinates, which is capable of rendering both close and very distant objects at the Solar system scale, together with planet-scale landscapes.

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UNIGINE SDK 2.7.2

UNIGINE SDK 2.7.2 has been released!

  • Direct import of CAD models (IGES, STEP, STL, BREP formats)
  • Improved voxel and environment probes
  • Physically-based cameras and lights (ISO sensitivity, shutter speed, F-stop, color temperature, etc.)
  • Improved file system and collaboration
  • Optimized texture streaming
  • Improved particle systems: advanced control, easy adjustment
  • Multi-channel rendering improvements
  • Impostor improvements: optimized performance, better tools
  • Terrain holes (tunnels support)
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UNIGINE Showreel 2018

Introducing a new showreel demonstrating key features and use cases of the UNIGINE 2 Engine:

  • Professional simulators
  • VR experiences
  • BIM and digital twins
  • CAD
  • Archviz

The video is assembled from different demos created by UNIGINE team.

Look the promo reel to learn more about UNIGINE.

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Next Generation of Maritime Simulators: Both Functional and Photorealistic

Simulation industry is constantly developing, and it’s natural that training systems used several years ago have become outdated. The modern world requires to bring the simulation to the new level. The functionality itself is not enough anymore, now realism plays a key role, as it allows to boost trainings efficiency.

So VSTEP, leading in maritime simulation and virtual training, decided to make an improved version of their NAUTIS maritime simulator to provide customers with the best instrument for preparing the staff for real-life situations. The VSTEP team thoroughly reviewed several 3D engines and decided on using the cutting-edge UNIGINE 2 Sim solution.

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UNIGINE SDK 2.7.1

UNIGINE 2.7.1 has been released! The Voxel GI system which doesn't require UV mapping received very positive feedback from our users. And now it has become even more flexible and convenient to use.

Other important updates:

  • Better support for large-scale CAD/BIM models
  • Water performance optimizations
  • Experimental HLA protocol support
  • Support for HTC Vive Pro
  • Forced shaders compilation
  • AppProjection Configuration Improvements
  • Improved editor UI
  • Experimental IG Application Template
  • Overall engine improvements and bugfixes
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VR Museum on the UNIGINE Platform in 4 Days

It's been only a month since we've released UNIGINE 2.7, and we already got feedback about working with our updated platform.

The MY.TECH festival took place on May 22-23 in St. Petersburg, where advanced practices of efficient implementation of hi-tech solutions for urban environment, industry, education and culture were demonstrated.

At the festival our partner — MediaVision, a full cycle engineering and design company, shared their new design project of an interactive museum space. The VR project was created on the UNIGINE 2.7 platform in just 4 days.

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UNIGINE SDK 2.7

New version of UNIGINE was released. This release was aimed at making your experience with UNIGINE 2 even better by improving the UI and functionality of the Editor and tools and adding more useful and long-awaited features.

  • Updated SDK editions
  • Voxel GI solution without UV maps
  • Improved assets workflow
  • Synthetic terrain generation
  • Dynamic cross-sections for CAD apps
  • FBX import in runtime
  • Dynamic destruction of trees and grass in runtime
  • Extended properties system
  • Dome screens support
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Indian Customers Are About To Launch Virtual Studio For TV

Last week, customers from Monarch Innovative Technologies visited UNIGINE. The purpose of the visit was to get expert assistance in the use of UNIGINE 2 SDK for virtual studio creation.

Virtual Studio is a system that enables real-time visualization of any 3D environment, be it a news studio or a kids educational show, using the Chroma Key technique (green screen for compositing several images or video streams together).

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UNIGINE SDK 2.6.1

  • Better configurator for nonlinear image warping and edge blending.
  • More robust multi-channel rendering with remote projection configuration.
  • Improved CIGI protocol support.
  • Improved generation of grass and clutters, increased performance, runtime modification.
  • Added distributed terrain generation for Landscape tool.
  • Improved UnigineEditor 2.
  • Overall engine improvements and bugfixes.
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New Version of NAVANTIS Naval Simulator Presented at PACIFIC 2017

Navantia presented a new version of its naval simulator NAVANTIS, developed together with their technological partner Arisnova S.L., in one of the most relevant fairs worldwide in its sector, the Pacific International Maritime Exposition 2017, held in Sydney, Australia during last October. The system is powered by UNIGINE 2 Sim and provides both multi-channel bridge view and VR modes.

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Article on SSRTGI Technology

80.lv website has published the detailed story about how UNIGINE R&D team solved one of the most challenging problems in real-time 3D graphics: global illumination in real-time. It covers technical aspects of the unique SSRTGI (Screen-Space Ray-Traced Global Illumination) lighting technology, which is a part of UNIGINE 2 SDK.

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UNIGINE SDK 2.6

  • Editor 2 re-written from scratch.
  • Assets system.
  • Improved multi-channel rendering.
  • Improved CIGI protocol support.
  • Procedural generation in Landscape Tool.
  • Improved TerrainGlobal.
  • Materials system refactoring.
  • VR template project.
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