UNIGINE SDK 2.7.2 has been released!

  • Direct import of CAD models (IGES, STEP, STL, BREP formats)
  • Improved voxel and environment probes
  • Physically-based cameras and lights (ISO sensitivity, shutter speed, F-stop, color temperature, etc.)
  • Improved file system and collaboration
  • Optimized texture streaming
  • Improved particle systems: advanced control, easy adjustment
  • Multi-channel rendering improvements
  • Impostor improvements: optimized performance, better tools
  • Terrain holes (tunnels support)
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UNIGINE Showreel 2018

Introducing a new showreel demonstrating key features and use cases of the UNIGINE 2 Engine:

  • Professional simulators
  • VR experiences
  • BIM and digital twins
  • CAD
  • Archviz

The video is assembled from different demos created by UNIGINE team.

Look the promo reel to learn more about UNIGINE.

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Next Generation of Maritime Simulators: Both Functional and Photorealistic

Simulation industry is constantly developing, and it’s natural that training systems used several years ago have become outdated. The modern world requires to bring the simulation to the new level. The functionality itself is not enough anymore, now realism plays a key role, as it allows to boost trainings efficiency.

So VSTEP, leading in maritime simulation and virtual training, decided to make an improved version of their NAUTIS maritime simulator to provide customers with the best instrument for preparing the staff for real-life situations. The VSTEP team thoroughly reviewed several 3D engines and decided on using the cutting-edge UNIGINE 2 Sim solution.

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UNIGINE 2.7.1 has been released! The Voxel GI system which doesn't require UV mapping received very positive feedback from our users. And now it has become even more flexible and convenient to use.

Other important updates:

  • Better support for large-scale CAD/BIM models
  • Water performance optimizations
  • Experimental HLA protocol support
  • Support for HTC Vive Pro
  • Forced shaders compilation
  • AppProjection Configuration Improvements
  • Improved editor UI
  • Experimental IG Application Template
  • Overall engine improvements and bugfixes
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VR Museum on the UNIGINE Platform in 4 Days

It's been only a month since we've released UNIGINE 2.7, and we already got feedback about working with our updated platform.

The MY.TECH festival took place on May 22-23 in St. Petersburg, where advanced practices of efficient implementation of hi-tech solutions for urban environment, industry, education and culture were demonstrated.

At the festival our partner — MediaVision, a full cycle engineering and design company, shared their new design project of an interactive museum space. The VR project was created on the UNIGINE 2.7 platform in just 4 days.

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UNIGINE Presented the Digital Twin at the Neftegaz-2018 Exhibition

From April 16 to 19, the Neftegaz-2018 international exhibition took place in the Moscow expocentre. This event attracts 1,000 companies from 40 countries and more than 30,000 visitors each year. UNIGINE demonstrated the possibilities of using virtual reality technologies in the oil and gas industry. All participants of the exhibition had an opportunity to walk through a virtual copy of an oil refinery, developed on UNIGINE 2 platform. Also they could find out what the digital twin of an enterprise is and how it can be applied.

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The UNIGINE Company Joined the Top Russian IT-Startups

UNIGINE takes part in a final of the Global Pitch Russia contest along with other 22 Russian companies. It is designed to bridge the gap between the best Russian IT startups and the Silicon Valley VC community.

These startups have already made significant business gains in their initial markets, with this event marking an opportunity for US market introduction and connection with leading investors.The Global Pitch Russia platform was established in 2017 with the support of Sberbank, the FortRoss Ventures investment fund and the Internet Initiatives Development Fund.

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New version of UNIGINE was released. This release was aimed at making your experience with UNIGINE 2 even better by improving the UI and functionality of the Editor and tools and adding more useful and long-awaited features.

  • Updated SDK editions
  • Voxel GI solution without UV maps
  • Improved assets workflow
  • Synthetic terrain generation
  • Dynamic cross-sections for CAD apps
  • FBX import in runtime
  • Dynamic destruction of trees and grass in runtime
  • Extended properties system
  • Dome screens support
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UNIGINE Conducted A Training For The Developers Of A Spacewalk Simulator

UNIGINE conducted a training for the developers of a virtual reality system for spacewalk simulation. Employees of the Laser Systems company participated in the training. They develop software to prepare astronauts to work outside the space station for Rocket and Space Corporation Energia (the leading company in the development of rocket and space technology in Russia).

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Indian Customers Are About To Launch Virtual Studio For TV

Last week, customers from Monarch Innovative Technologies visited UNIGINE. The purpose of the visit was to get expert assistance in the use of UNIGINE 2 SDK for virtual studio creation.

Virtual Studio is a system that enables real-time visualization of any 3D environment, be it a news studio or a kids educational show, using the Chroma Key technique (green screen for compositing several images or video streams together).

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VSTEP To Provide Bridge Simulators For UAE Naval Training Centre

VSTEP has been awarded a contract to provide CAE with full mission bridge simulators for UAE (United Arab Emirates) Naval Training Centre until 2019. These ship simulators are based on NAUTIS 3 platform, which is powered by UNIGINE 2 Sim. The purpose-built Training Centre will feature a range of integrated ship simulation-based training suites as well as maritime aircraft sensor stations that will be used to deliver training for individuals, command teams, and whole ship crews.

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The Internal Hackathon Took Place In UNIGINE

UNIGINE’s internal hackathon took place recently. The participants were split into 9 teams and had only 72 hours to develop an interactive 3D application using the UNIGINE engine. Each team included a 3D artist, a programmer and a "third talent". Even employees working remotely across Russia actively participated.

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