Actualités

UNIGINE SDK 2.1.1

  • Added Port Angeles demo (2500 square kilometers based on real geospatial data)
  • Improved UUSL consistency
  • Extended C++/C# API
  • Added Grass and Clutter samples
  • Bug fixes
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UNIGINE SDK 2.1

  • Improved atmospheric light scattering: easy setup, more predictable visuals, better quality.
  • Increased depth buffer precision.
  • Rendering performance optimizations.
  • Improved antialiasing quality.
  • Introduced ObjectText.
  • Support for OS X El Capitan.
  • "Assemble project" feature in SDK Browser.
  • Introduced new set of samples.
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UNIGINE SDK 2.0

UNIGINE Corp. has released a major update of its interactive 3D platform, UNIGINE 2.0. The release incorporates more than 1.5 years of technology improvements:

  • Improved visual qualty
  • Optimized performance
  • Improved tools usability
  • Added many new features

UNIGINE 2 is already available for licensing in three editions.

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UNIGINE at SIGGRAPH 2015

UNIGINE 2 has been demonstrated during SIGGRAPH 2015 expo days in Los Angeles (August 11-13). The main demo at the booth was Space project showcasing support for extremely large scenes and new graphical features (including PBR, SSRR, TAA and a lot more). There were 14,800 attendees total from around the world at SIGGRAPH this year. A lot of visitors were surprised with the quality and performance of UNIGINE projects, especially with Oculus version of the Space / ISS demo.

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Leonardo DiCaprio Donated John Gerrard’s Solar Reserve to LACMA

Leonardo DiCaprio was so impressed with "Solar Reserve", a UNIGINE-powered art installation by John Gerrard, that he bought it and granted it to the Los Angeles County Museum of Art. The gift is "intended to raise public awareness of environmental issues".

"Solar Reserve (Tonopah, Nevada)" is a real-time 3D digital simulation of a solar thermal power tower that offers dynamic, changing views of the Nevada site.

Read more on the story in Los Angeles Times or The Art Newspaper.

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Cradle Game Released

Cradle, a game by the Flying Cafe for Semianimals studio and powered by UNIGINE Engine 1, has been released on Steam.

Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relationship between the protagonist and a mechanical girl who by a quirk of fate found themselves amidst the desert.

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UNIGINE SDK 2.0 Release Candidate

  • PBR as the default material (with full DirectX support).
  • Improved LightWorld shadows.
  • Better IDE integration.
  • Faster builds on Windows.
  • Creation of C++/C# projects via SDK Browser.
  • Improved FBX support.
  • Performance optimizations for UnigineEditor.
  • A lot of bug fixes.

Read more in the development log.

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SIGGRAPH 2015

UNIGINE 2 will be exhibited at SIGGRAPH 2015, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).

You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!

More details can be found on the official website of the conference​.

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UNIGINE SDK 2.0 Beta 2

  • Support for PBR in the production-ready state.
  • Support for SSR.
  • Completely new SDK Browser.
  • Introduction of the Add-ons system.
  • VRPN (Virtual Reality Peripheral Network) protocol support.
  • Support for the Kinect 2 motion sensor.
  • A lot of bugfixes and performance optimizations for UnigineEditor.
  • Highly detailed demo of a 3D scanned human head.
  • Updated vegetation library.
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UNIGINE SDK 2.0 Beta

UNIGINE 2 has successfully reached the beta stage with the following improvements:

  • Usability improvements for UnigineEditor.
  • Performance optimization for complex scenes.
  • Oculus Rift DK2 support.
  • Extended C++ and C# APIs.
  • Added more usage examples and tutorials.
  • Overall stabilization.

Read more in the development log.

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UNIGINE at SIGGRAPH Asia 2014

During the SIGGRAPH Asia 2014 UNIGINE company has presented three UNIGINE-powered demos together with partners (Wincomn Technologies):

  • Port Angeles (50x50 km flight sim).
  • CAD data visualization (3D model of an aircraft with all the details).
  • Virtual character following movements of an actor in real-time.

The booth had been attracting a lot of attention during all three expo days. Visitors from China and other countries were amazed with the high technical level of UNIGINE Sim platform.

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UNIGINE SDK 2.0 Alpha 2

From now on it is possible to use C# for development of UNIGINE-powered applications, thereby involving the full power of IDEs. C# API provides functionality similar to C++ API!

Other changes:

  • Extended C++ API.
  • Added anonymous functions to UnigineScript.
  • Completely refactored undo/redo system for all UnigineEditor windows and plugins.
  • Improved terrain rendering speed.
  • Increased number of per-terrain materials to 48.
  • A lot of bugfixes and minor improvements here and there.
  • Restored Android support.

UNIGINE 2 is getting much more stable, we are moving fast to the release!

Read more in the development log.

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