Actualités

Render improvements in Unigine engine

Unigine render was significantly improved recently, introducing real-time global illumination (SSDO), new vegetation system, motion blur and smooth LODs transition.
Read more in the devlog entry.

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MMORPG "Syndicates of Arkon" is released

The Ukrainian "MCM Online" company has announced the launch of free-to-play MMORPG "Syndicates of Arkon" in cyber-punk style.
The game client is based on the Unigine engine.
Read more on the official website.

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Unigine Corp. announces OilRush naval strategy game for Windows, Linux and PS3

September 1, 2010 - Unigine Corp. announced today OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on the proprietary Unigine engine and is developed independently by Unigine Corp. internal team starting from 2009.

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Beta-test of Unigine Developer Community

We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.

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Heaven 2.1, Tropics 1.3, Sanctuary 2.3

Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.

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5 years since the first commercial release of Unigine

The first commercial version of Unigine engine was released five years ago, on May 4, 2005.
With the release number 0.3, it had codebase size of approximately 10% relative to the current one.
At that time, there used to be 5 people on board.

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Unigine Heaven Benchmark 2.0

Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).

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Unigine booth at GDC SF 2010

We gladly invite you to come visit our booth #1344 at Game Developers Conference, San
Francisco, 2010
. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content.
Feel free to contact us for an appointment.

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Unigine engine empowers dinosaurs game

February 5, 2010 Unigine Corp. announces the licensing of its top-notch Unigine engine to Lukewarm Media, an independent game developer. The first Unigine-based project by Lukewarm Media ( "Primal Carnage" action shooter) is currently close to the end of pre-production stage.

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Afterfall game at Game Connection Lyon 09

Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France).
Find out more on the official website of the game.

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The first DirectX 11 benchmark released on the basis of Unigine engine

October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.

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Unigine Engine Gets DirectX 11 Into Gear

October 1, 2009 - Unigine Corp. introduces the full support of DirectX 11 features in its top-notch 3D middleware. Updated Unigine engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including the following core features:

  • Hardware tessellation
  • DirectCompute
  • Shader Model 5.0
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