November 25, 2010 - Unigine Corp. announced a competition to support Linux game development. It will give a free license for its top-notch Unigine engine to an experienced team willing to work on a Linux native game.
Lire plusDecember 16, 2010 - Unigine Corp. announces that Digital Arrow Studio has started working on "Dilogus - The Winds of War" fantasy RPG based on Unigine engine.
Lire plusDecember 13, 2010 - Unigine Corp. named the winners of the recently launched competition to support Linux game development. All three winning teams are awarded with free licenses for the top-notch Unigine engine to develop a native Linux game.
Lire plusGIGABYTE TECHNOLOGY announced the winner of The Best 3D Overclocker Contest on HWBOT, the tool used was a popular Unigine Heaven DX11 benchmark. Read more in the official press-release.
Lire plusUnigine render was significantly improved recently, introducing real-time global illumination (SSDO), new vegetation system, motion blur and smooth LODs transition.
Read more in the devlog entry.
The Ukrainian "MCM Online" company has announced the launch of free-to-play MMORPG "Syndicates of Arkon" in cyber-punk style.
The game client is based on the Unigine engine.
Read more on the official website.
September 1, 2010 - Unigine Corp. announced today OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on the proprietary Unigine engine and is developed independently by Unigine Corp. internal team starting from 2009.
Lire plusWe have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.
Lire plusReleased updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
Lire plusThe first commercial version of Unigine engine was released five years ago, on May 4, 2005.
With the release number 0.3, it had codebase size of approximately 10% relative to the current one.
At that time, there used to be 5 people on board.
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
Lire plusWe gladly invite you to come visit our booth #1344 at Game Developers Conference, San
Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content.
Feel free to contact us for an appointment.