Aktuelles

Happy New Year!

Unigine team congratulates all our clients and the site visitors with oncoming New Year!
We wish you success and happiness in every respect.
By the way, we have prepared some pleasant surprises for the first days of New Year, so stay tuned.

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Unigine v0.4 roadmap changes

There are a lot of changes in Unigine v0.4 roadmap, including DirectX support, huge dynamically loaded terrains, big endian platforms support (Mac, XBox360, PS3). Therefore v0.4 will be released a little bit later, in the spring (April-May), beta-version will be available in February-March.

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Unigine v0.4 development progress

Forthcoming Unigine v0.4 is close to alpha stage. A new tool named Resource Editor, which combines viewer (supports static, morphing and skined meshes) and normalmapper into one, is ready to use now.
Plugins set for Maya and 3DStudio now is complete. There are also new widgets in GUI plus rich text formatting, IME input and clipboard support.

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Unigine v0.33 release

Unigine v0.33 is released.
This release introduces PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements.
Two entirely new demos are available for download.
Read detailed announcement.

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Bytecode compiler benchmarking

We had compared performance of Unigine bytecode compiler with PERL, Python and Lua.
You can see benchmarking results (14 different tests) by yourself.

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Unigine v0.32 release

New version of Unigine is released.
Main changes are fast bytecode compiler for scripting, resources encryption, set of new tools (including MeshViewer, NormalMapper and Doom3/Quake3 map converters) and evaluation kit.
Read official announcement.

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Updated screenshots

We have updated our screenshots gallery - now it contains more pictures, demonstrating Unigine capabilities.

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Unigine v0.32 release candidate 1

Release candidate of Unigine v0.32 is available for testing.
Main changes since v0.3 are new fast script interpreter, minor bugfixes and set of new tools, including MeshViever,
NormalMapper and various plugins.

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Car sources

We have published the car code from Unigine v0.3 demo.
Sources include car with automatic transmission, brakes and switchable lights plus GUI tachometer/speedometer.

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NormalMapper documentation

Unigine NormapMapper is a powerful tool which generates normal map for low-poly models.
Its documentation is available in HTML format and could be viewed online.

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Mailing list

Unigine news are available through mailing-list news@unigine.com.
You can subscribe here.

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Unigine v0.31 alpha

Unigine has reached v0.31 alpha. Some minor bugs of v0.3 were fixed (including silhouette distorion at refraction).
New features: LWO (LightWave 3D objects) support, 3D GUI effects, rewritten script compiler/interpterer (it's faster than Python, able to be compared with PERL by speed). New tools: Doom3 and Quake3 map converters into mesh, Mesh Viewer.
Release is planned for July.

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