UNIGINE 2 brings unprecedented visual fidelity to virtual image generation, drastically increasing immersion. PBR shaders, advanced lighting models, cinematic visual effects, the latest features of both DirectX and OpenGL.Lean more
UNIGINE 2 is designed to handle virtual worlds of unprecedented scale without limits: double precision of coordinates, supersonic speed of data streaming, and huge visibility distance.Lean more
UNIGINE 2 is designed to push beyond the entertainment space and provides photo-realistic, high-quality graphics capabilities across all industries.Lean more
Multi-channel image generator supporting a variety of display systems: curved screens, CAVE, monitor walls, head-mounted stereoscopic displays. Support of motion capture and various other VR equipment.Lean more
Read more in the development log.
UNIGINE 2 will be exhibited at SIGGRAPH 2015, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).
You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!
More details can be found on the official website of the conference.
UNIGINE 2 has successfully reached the beta stage with the following improvements:
Read more in the development log.
Over the time we have been using UNIGINE, we have been impressed with the regular feature updates and improvements to systems and visual quality. UNIGINE’s abilities to handle very large simulation environments make it a first class realtime simulation solution.
Our experience with UNIGINE Engine has proven that the work environment is convenient and the provided technical support is quick and of high quality. But most importantly, UNIGINE Engine allows us to get photorealistic image quality in real-time with excellent performance and scalability depending on the hardware resources. State-of-the-art real-time rendering technology found in UNIGINE Engine allows us to bring visual quality in our software complex to the top.
It is an ideal framework for industrial applications and games.
We have access to a lot of advanced 3D real-time technologies for our projects, but for all-new developments we have chosen UNIGINE Engine because of a comprehensive set of out-of-the-box capabilities, perfect quality and high performance.
The UNIGINE team has been very helpful in our process. Not only they have created useful documentation for their software, they are very available for e-mail consult. The improvement of this software is constant. We eagerly expect the next version, as each one brings features that not only make our job easier but enrich it in ever unexpected ways.
Amazing technology and people. So pleased to be working with.
We have chosen UNIGINE engine because it can create an enticing image of any world you can possibly imagine. I can say for sure that this technology doesn't bound you in a visual style so a project can have its unique look. After a thorough examination of other engines, we highly appreciated this quality in UNIGINE. The atmosphere of the Cradle world owes much to flexibility of UNIGINE Engine.
We were developing our internal engine when we discovered UNIGINE, which attracted us by its complete material editor and intuitive workflow. Because of our photorealistic approach to design and architecture visualization we decided to use UNIGINE technologies. The great power of this middleware will let PlaySys express its creativity, thanks to the rich set of features provided by UNIGINE.
UNIGINE has helped us to bring to life our vision by providing powerful, easily extendable toolset along with complete scripting language.
The thing I have most appreciated when working with UNIGINE, is that it makes possible to develop any features our clients need and do it very fast.
to explore the full power of UNIGINE Engine and make sure that it meets all the requirements of your project. See licensing options and prices for more info.