We believe that every business should be able to amaze clients with immersive, real-time 3D experiences. That's why UNIGINE 2 SDK is designed to push beyond the entertainment space and provide photo-realistic, high-quality graphics capabilities across all industries.
Unlike game engines, which are limited to 10x10 km scenes, UNIGINE 2 is designed for professional simulation and can operate on Solar system scale thanks to the 64-bit coordinates precision, 3D Earth model (WGS84 and other datums), supersonic speed of data streaming, and huge visibility distance.Learn more
UNIGINE 2 Sim is a great image generation solution optimized for flight simulation and training: fixed wing, rotary wing, UAVs, space vehicles.
Multi-channel IG, 64-bit coordinates precision, visibility distance up to 400 km, multi-layered 3D clouds, geographic coordinates (WGS84 and other datums), fast terrain data streaming, airport lights system, and much more!Learn more
When architects need to turn blueprints into convincing interactive presentations, UNIGINE 2 Pro provides them with ultra-realistic lighting, stunning visual effects and perfect scalability from interiors to massive city-scale scenarios.Learn more
With today's large ports, docking bays, canals, and complex navigation systems, UNIGINE 2 is ideal for companies whose employees need virtual reality and simulation training in order to captain large or small naval boats and ships through real-world scenarios.
Beaufort scale 0-12, ship wake waves, underwater mode, shoreline simulation, panoramic displays, and much more!Learn more
While serving primarily to professional industries, roots of the UNIGINE technology are in the entertainment field.
Games of different types (large open worlds, cool graphics and unlimited mixture of genres), film & TV rendering (pre-visualization, GPU rendering, virtual studios) - UNIGINE 2 Engine can do all of them.Learn more
Irish artist John Gerrard, famous for his monumental real-time 3D digital installations, presented his new artwork at Wellcome Collection, London. X. laevis (Spacelab) 2017 is a 3D live simulation, powered by UNIGINE 2 Engine, which is the primary engine used by the artist and his collaborators.Read more
UNIGINE CEO Denis Shergin has visited NASA VR Lab as a member of Russian expert team. Russian and American professionals meet each other in Johnson Space Center in Houston to share expertise and find out about new technologies in the field of VR trainings for International space station missions. The visualization technologies for a space projects presented by UNIGINE were highly appreciated by NASA engineers.Read more
Over the time we have been using UNIGINE, we have been impressed with the regular feature updates and improvements to systems and visual quality. UNIGINE’s abilities to handle very large simulation environments make it a first class realtime simulation solution.
Our experience with UNIGINE Engine has proven that the work environment is convenient and the provided technical support is quick and of high quality. But most importantly, UNIGINE Engine allows us to get photorealistic image quality in real-time with excellent performance and scalability depending on the hardware resources. State-of-the-art real-time rendering technology found in UNIGINE Engine allows us to bring visual quality in our software complex to the top.
It is an ideal framework for industrial applications and games.
We have access to a lot of advanced 3D real-time technologies for our projects, but for all-new developments we have chosen UNIGINE Engine because of a comprehensive set of out-of-the-box capabilities, perfect quality and high performance.
The UNIGINE team has been very helpful in our process. Not only they have created useful documentation for their software, they are very available for e-mail consult. The improvement of this software is constant. We eagerly expect the next version, as each one brings features that not only make our job easier but enrich it in ever unexpected ways.
Amazing technology and people. So pleased to be working with.
We have chosen UNIGINE engine because it can create an enticing image of any world you can possibly imagine. I can say for sure that this technology doesn't bound you in a visual style so a project can have its unique look. After a thorough examination of other engines, we highly appreciated this quality in UNIGINE. The atmosphere of the Cradle world owes much to flexibility of UNIGINE Engine.
We were developing our internal engine when we discovered UNIGINE, which attracted us by its complete material editor and intuitive workflow. Because of our photorealistic approach to design and architecture visualization we decided to use UNIGINE technologies. The great power of this middleware will let PlaySys express its creativity, thanks to the rich set of features provided by UNIGINE.
UNIGINE has helped us to bring to life our vision by providing powerful, easily extendable toolset along with complete scripting language.
The thing I have most appreciated when working with UNIGINE, is that it makes possible to develop any features our clients need and do it very fast.