Release candidate of Unigine v0.32 is available for testing.
Main changes since v0.3 are new fast script interpreter, minor bugfixes and set of new tools, including MeshViever,
NormalMapper and various plugins.
We have published the car code from Unigine v0.3 demo.
Sources include car with automatic transmission, brakes and switchable lights plus GUI tachometer/speedometer.
Unigine NormapMapper is a powerful tool which generates normal map for low-poly models.
Its documentation is available in HTML format and could be viewed online.
Unigine news are available through mailing-list news@unigine.com.
You can subscribe here.
Unigine has reached v0.31 alpha. Some minor bugs of v0.3 were fixed (including silhouette distorion at refraction).
New features: LWO (LightWave 3D objects) support, 3D GUI effects, rewritten script compiler/interpterer (it's faster than Python, able to be compared with PERL by speed). New tools: Doom3 and Quake3 map converters into mesh, Mesh Viewer.
Release is planned for July.
Unigine Team has officially released Unigine v0.3, an engine for games and virtual reality systems.
It is a next version of Engine v0.2 from frustum.org, after a year of hard work.
Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized.
Unigine Tutorial is published.
It describes how to create your own Unigine-based application.
Unigine v0.3 beta 24 has a release candidate status.
Support of soft stencil shadows was added.
Unigine now works much better at the ATI cards with new driver.
We are on the way to v0.3 release in a few days.
Unigine API documentation is published.
It's available in PDF and HTML formats, and could be viewed online.
Domain name 'unigine.com' has been registered.
It will take a while before our website would be worldwide accessible.