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3 years of Unigine development

31st of January, 2004 is the starting point of Unigine development. These 3 years contain 5 major releases, megabytes of code, building of the excellent team, founding of the company, first customers and projects on the basis of Unigine. We are very grateful to everyone who believe in Unigine success, there is more to come!

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Afterfall preview video

New preview video from Afterfall game (based on Unigine v0.4) is available for watching. There is lack of character animation in the video due to some reasons, however you can see quality of art and visual effects.

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Development log introduction

We are starting our public development log in order to give more information regarding Unigine v0.4.
There you will find our concerns, achievements and some exclusive screenshots from internal tech-demos.
The devlog will be updated each 1-2 weeks, we suppose.

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v0.4 pre-ordering

Official pre-ordering of Unigine v0.4 has been started, v0.33 orders are no longer accepted. Scheduled release date for v0.4 is set to January 2007. There are also available new screenshots, feature list and licensing info.

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Unigine-based project at GC 2006

CGSEVEN company will announce to the publishers a new Action/Adventure/RPG based on Unigine v0.4 at Games Convention 2006 (Leipzig, Germany), which will take place during August, 23rd to 27th.

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Afterfall and Unigine Corp. combine forces

Unigine Corp., creators of a high-quality graphics engine - Unigine, and Intoxicate Interactive have signed a license agreement for the engine. The agreement is so favorable for Intoxicate Interactive that the young developers do not have to pay any fees up front and can focus on making their game. Unigine developers emphasize the need for cooperation with both young and innovative development groups as well as providing middleware solutions to large established companies. The decision of Unigine Corp. was influenced by the professional quality of work at Intoxicate Interactive that has just completed the pre-production of its first game - Afterfall. The Unigine engine shall be used to develop both a demo version of Afterfall and the final product.

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Unigine v0.4 status

Unigine v0.4 has had OpenGL/Direct3D render with a lot of new features like parallax mapping, ambient occlusion mapping, ellipsoid lights, translucence, advanced soft shadows and much much more.
There were also implemented various unscheduled (but very impressive) features in v0.4 so it takes more time (1,5-2 months) to complete it properly.
We are very greateful to all Unigine community for the patience, v0.4 will not disappoint you (v0.4-powered demo will be available for download soon).

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Unigine in education

Unigine demos have been used as practical demonstration of modern 3D graphics technologies in Computer Graphics course at James Cook University, Australia at 2005.

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ATI registered developer

Unigine Corp. has been approved as ATI registered developer.
This will help us to make Unigine more compliant with hardware from ATI Technologies Inc.

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Creative Labs registered developer

Our list of partners is growing: Unigine Corp. has been approved as Creative Labs registered developer in addition to being NVIDIA registered developer.

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Happy New Year!

Unigine team congratulates all our clients and the site visitors with oncoming New Year!
We wish you success and happiness in every respect.
By the way, we have prepared some pleasant surprises for the first days of New Year, so stay tuned.

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Unigine v0.4 roadmap changes

There are a lot of changes in Unigine v0.4 roadmap, including DirectX support, huge dynamically loaded terrains, big endian platforms support (Mac, XBox360, PS3). Therefore v0.4 will be released a little bit later, in the spring (April-May), beta-version will be available in February-March.

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