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UNIGINE 2.18: Performance Optimizations, Built-In VR, New Exposure & Tonemapper, New Event System, Experimental Animation Improvements

Key Changes

  • DirectX 12 and Vulkan as primary graphic APIs
  • VR in-the-core: no plugins, unified API, wider range of VR devices
  • Numerous performance optimizations
  • Optimized RAM consumption
  • New event system instead of callbacks
  • Asynchronous shader compilation
  • Improved morph target support
  • (Experimental) animation system improvements (new API, basic IK, retargeting, frame masks)
  • Improved exposure and white balance correction
  • Local tonemapper
  • Multiple visual improvements: sharpen and blur for mipmaps, faster subsurface scattering, improved translucence, much more
  • OpenSSL support
  • Editor: batch rename, more visualizers, better world nodes hierarchy, updated cleaner, a lot of QoL improvements
  • New Drone demo-project
  • Free learning course

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Free Learning Course on UNIGINE

Introducing our free Learning Course on UNIGINE, the real-time 3D engine (requires authorization): https://learn.unigine.com/

The introductory course is tailor-made for individuals with basic C# programming skills and a foundational understanding of 3D applications.

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UNIGINE 2.17: DX12 & Vulkan In Production State, PSDGI, More Performance, Tools Upgrade, Photon Networking

Key Changes

  • DirectX 12 and Vulkan API support (production)
  • Multiple performance optimizations
  • Panorama space dynamic global illumination
  • Spatial temporal denoiser
  • Streaming improvements
  • Improved spacers and deflectors for particles
  • Multiple tools improvements in the editor
  • IG updates (VR, weather radar, CIGI symbols)
  • Photon engine integration (network)
  • A set of new C++ samples
  • Add-On Store update

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UNIGINE 2.16.1: Screen-Space Haze Global Illumination, Better Import API, VR Improvements

Key Changes

  • Screen-Space Haze Global Illumination
  • Better dynamic reflections
  • Optimized shadows rendering
  • Improved asset import API
  • Multiple tools improvements in the Editor
  • Sandworm tool stabilization
  • Optimized wake waves
  • A set of new C++ samples
  • Qt-based VR template
  • Varjo XR integration improvements
  • VR plugin for UnigineEditor

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UNIGINE 2.16: Asset Store, Vulkan & DirectX 12, ROS Integration, Double Precision in Community, .NET 6, New Window Manager

Key Changes

  • DirectX 12 and Vulkan API support (experimental).
  • Double precision in Community edition.
  • Completely revamped window manager.
  • Integration of .NET 6 (C# 10).
  • Material graph editor: support for post effects and water decals, other improvements.
  • Renderer improvements: screen-space reflections, bloom, motion blur, camera effects, etc.
  • Better streaming and other Landscape Terrain updates.
  • Sandworm tool UX/UI upgrade.
  • Editor API: Assets.
  • New brush-based Texture Editor.
  • ROS (Robot Operating System) integration.
  • Varjo XR hand-tracking.
  • IG improvements for helicopters.
  • SDK Browser 2.
  • Asset Store.
  • Mars demo in Community edition.

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