News

UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System

After almost 2 years in development, we have the new terrain system production ready! It features extremely detailed (down to 1 mm/pixel resolution) landscapes of real-world scale (at least 10 000 x 10 000 km in size), supports runtime geometry modification (craters, trenches), up to 5-10 times faster, supports binoculars / scopes (up to x20 / down to 1 degree FOV), compatible with team collaborative editing.

Another important changes of the 2.10 release are:

  • Improved C++ and C# API
  • Plugins system for UnigineEditor
  • High-level vehicle physics system
  • Improved clouds: more types, better visuals
  • IG updates: adaptive quality management, easier configuration
  • New tools to increase productivity of content creators
  • Teslasuit integration (full-body haptics)
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UNIGINE Adds Support For Varjo VR-1 Headset In The 2.9 SDK Release

The UNIGINE team has successfully integrated the Varjo VR-1 headset in our 3D Engine. The VR-1 is one of the most advanced HMDs currently available on the market. The helmet features full eye tracking with sub-degree accuracy, and it’s complemented by the Bionic Display, a human-eye resolution screen that features a resolution of more than 60 pixels per degree.

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UNIGINE 2.9: C# Components, Better Shadows, SSSSS, Dome Screens Support And Much More

At UNIGINE we make it a point to deliver timely and useful updates, as we want our customers to be always satisfied with the user experience and graphical performance of our engine.

For this reason we’re excited to present our latest update, UNIGINE 2.9, which made improvements over a huge variety of features. We worked on the graphical quality, we improved performance, we developed new scripting tools. We even added new demos and samples!

An overview of all the major features in this release is available below. For the full changelog, make sure to check out our developer portal.

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Explore New Vegetation Features in UNIGINE 2.8

Vegetation plays a huge role in different scenarios: outdoor scenes, architectural visualization, and even aircraft simulations. In UNIGINE 2.8, we introduced a number of improvements to our greenery look more immersive and convincing. Here we’d like to share our progress on the visual quality of vegetation objects: trees, bushes, grass, etc.

  • Better Impostors with Depth Texture
  • Updated Subsurface Scattering (SSS) for Leaves and Grass
  • Natural Tree Topology with Angle Fade and Rotate Normals Options
  • Improved Anti-Aliasing

Check the video preview from the upcoming demo and see a short breakdown of the latest features!

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New Video Tutorial: Water

We know that lifelike-looking and physically correct water simulation with complex behaviour is crucial for many projects. That’s why UNIGINE provides geometry waves with a correct Beaufort scale 0-12, ship wake waves, caustics effect, shoreline simulation, and underwater mode out-of-the-box.

Moreover, we are going to introduce the real-scale round planet Earth solution soon with bathymetric data added, therefore, physics simulation in UNIGINE is as close to reality as possible.

Check out our new detailed tutorial covering the basics of creating lifelike water in UNIGINE. Learn all the available features, options, and effects, visualize a realistic virtual environment, and raise your simulator to a new level of immersion!

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UNIGINE SDK 2.8

UNIGINE SDK 2.8 has been released! We continue to push the boundaries of visual realism with the latest rendering improvements. And a huge pack of various features and updates have contributed to overall engine performance improvement and reduction of spikes.

Key Changes

  • Redesigned asynchronous data streaming to.
  • Improved utilization of multiple CPU cores throughout the engine.
  • Cached shadows optimization.
  • Various vegetation improvements.
  • Better reflections with additive blending and occlusion clipping.
  • UnigineEditor’s transformation.
  • Major IG Template update.

These and other updates are already available.

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Superposition Benchmark 1.1: Free VR to Everyone

UNIGINE released the updated version 1.1 of its remarkable Superposition benchmark with unlocked free VR mode for the Basic edition, and improved GPU detection.

The original 1.0 version was released in April, 2017 and became popular for its top-notch visuals powered by UNIGINE 2 Engine, extreme hardware stability testing and accurate results. Superposition continued a GPU benchmark series preserving the legacy of already widely spread Heaven and Valley.

Updated version of the Superposition Benchmark is available for free download from benchmark.unigine.com

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Autonomous Flying Cars Will Be Trained in UNIGINE Virtual Worlds

According to general estimates, autonomous vehicles will become a part of our common landscape by the early 2020s. Big companies and start-ups are involved in the rapid race for flying cars to provide the best solutions.

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UNIGINE Team Presented Its Solutions for Smart Cities in South Korea

The UNIGINE team presented a report about the real-time 3D visualization capabilities for creating innovative urban environments at the international Smart City 2019 symposium. The forum was held in the South Korean city of Daegu, attended by 1,300 participants from around the world, including experts from the United States, France, and Spain. The participants of the symposium were urban researchers, representatives of business and government, and the public.

The event was organized by the Daegu administration. This city is one of a few in South Korea that are actively adopting smart technologies. The intellectual system of traffic management and parking is already implemented there, and water meter readings in houses are taken remotely.

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Made with UNIGINE: Racer’s Shelter Project

It’s great that people choose our engine not only for serious business purposes, but also for making amazing content to implement creative ideas. We are glad to introduce to you the Racer’s Shelter project made by two talented 3D artists Alexander Kolyasa and Mark Kassikhin in their spare time.

Project statistics

  • 341 unique asset
  • 157 materials
  • 2127 assets in the scene
  • 3.165.169 polys
  • 1.682.257 vertices
  • 4.08 GB — hard disk space with all content in the scene (models, textures)
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UNIGINE SDK 2.7.3

UNIGINE SDK 2.7.3 has been released!

Key Changes

  • Major UnigineEditor update: new features, performance optimizations
  • Rendering improvements
  • Extended IG application template
  • Experimental road tool (WorldSplineGraph system)
  • Properties system upgrade: support for arrays and complex data structures
  • Component system evolution: improved performance, multi-threading, SDK Browser integration

These and other updates are available now. Let’s look through them.

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Introducing Our Customers: KAMK

Continue introducing our partners!

Meet Kajaani University of Applied Sciences (KAMK), Finland. KAMK is an international learning and development community. The university consists of five schools of different profiles. One of the subdivisions is Virtual Industry Solutions (VIS) team working under the school of engineering. For their project targeted to the mining industry, they recently chose UNIGINE engine.

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