• New orbits demo
  • Water improvements (bigger waves, better reflections, better underwater mode)
  • Support for Oculus CV1 (consumer version)
  • Introducing export to FBX
  • Improved SimLights add-on
  • Other improvements and minor bugfixes
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  • New simulation-friendly water with geometric waves (Beaufort scale 0-12)
  • Unified C++/C#/UnigineScript API with full access to the engine features
  • Improved lights and shadows
  • Introduced tiled rendering optimizations
  • Better Qt integration
  • Support for Visual Studio 2015
  • Improved geodetic system
  • SimLights add-on for airfield lights
  • New Oil Rig demo
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  • Added Port Angeles demo (2500 square kilometers based on real geospatial data)
  • Improved UUSL consistency
  • Extended C++/C# API
  • Added Grass and Clutter samples
  • Bug fixes
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  • Improved atmospheric light scattering: easy setup, more predictable visuals, better quality.
  • Increased depth buffer precision.
  • Rendering performance optimizations.
  • Improved antialiasing quality.
  • Introduced ObjectText.
  • Support for OS X El Capitan.
  • "Assemble project" feature in SDK Browser.
  • Introduced new set of samples.
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UNIGINE Corp. has released a major update of its interactive 3D platform, UNIGINE 2.0. The release incorporates more than 1.5 years of technology improvements:

  • Improved visual qualty
  • Optimized performance
  • Improved tools usability
  • Added many new features

UNIGINE 2 is already available for licensing in three editions.

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UNIGINE 2 has been demonstrated during SIGGRAPH 2015 expo days in Los Angeles (August 11-13). The main demo at the booth was Space project showcasing support for extremely large scenes and new graphical features (including PBR, SSRR, TAA and a lot more). There were 14,800 attendees total from around the world at SIGGRAPH this year. A lot of visitors were surprised with the quality and performance of UNIGINE projects, especially with Oculus version of the Space / ISS demo.

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Leonardo DiCaprio Donated John Gerrard’s Solar Reserve to LACMA

Leonardo DiCaprio was so impressed with "Solar Reserve", a UNIGINE-powered art installation by John Gerrard, that he bought it and granted it to the Los Angeles County Museum of Art. The gift is "intended to raise public awareness of environmental issues".

"Solar Reserve (Tonopah, Nevada)" is a real-time 3D digital simulation of a solar thermal power tower that offers dynamic, changing views of the Nevada site.

Read more on the story in Los Angeles Times or The Art Newspaper.

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Cradle Game Released

Cradle, a game by the Flying Cafe for Semianimals studio and powered by UNIGINE Engine 1, has been released on Steam.

Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relationship between the protagonist and a mechanical girl who by a quirk of fate found themselves amidst the desert.

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UNIGINE SDK 2.0 Release Candidate

  • PBR as the default material (with full DirectX support).
  • Improved LightWorld shadows.
  • Better IDE integration.
  • Faster builds on Windows.
  • Creation of C++/C# projects via SDK Browser.
  • Improved FBX support.
  • Performance optimizations for UnigineEditor.
  • A lot of bug fixes.

Read more in the development log.

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UNIGINE 2 will be exhibited at SIGGRAPH 2015, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).

You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!

More details can be found on the official website of the conference​.

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UNIGINE SDK 2.0 Beta 2

  • Support for PBR in the production-ready state.
  • Support for SSR.
  • Completely new SDK Browser.
  • Introduction of the Add-ons system.
  • VRPN (Virtual Reality Peripheral Network) protocol support.
  • Support for the Kinect 2 motion sensor.
  • A lot of bugfixes and performance optimizations for UnigineEditor.
  • Highly detailed demo of a 3D scanned human head.
  • Updated vegetation library.
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UNIGINE 2 has successfully reached the beta stage with the following improvements:

  • Usability improvements for UnigineEditor.
  • Performance optimization for complex scenes.
  • Oculus Rift DK2 support.
  • Extended C++ and C# APIs.
  • Added more usage examples and tutorials.
  • Overall stabilization.

Read more in the development log.

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