News

Product Webinar: UNIGINE SDK Editions Overview

Watch our today’s webinar on different editions of UNIGINE SDK with detailed in-depth feature comparison held by UNIGINE founder and CEO Denis Shergin.

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UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems

A new UNIGINE 2.12 release with lots of massive improvements is Generally Available.

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IPG Automotive Has Chosen Real-time 3D Visualization by UNIGINE for Virtual Test Driving

IPG Automotive, a global leader in virtual test driving technology, has partnered with UNIGINE to bring photorealistic 3D visualization into the professional simulation and training systems for autonomous vehicles, ADAS (advanced driver-assistance systems), powertrain and vehicle dynamics.

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First UNIGINE Community Online Hackathon

Create a 3D game (or application) in 72 hours - it’s real!

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Sci-Fi becomes a reality: TESLASUIT is now integrated with UNIGINE

Science fiction becomes a reality: the introduction of the full-body haptic VR suit brings immersion to the next level.

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UNIGINE 2.11: Free Community Edition, More Performance, Better Sync In Simulators

After extensive beta testing UNIGINE 2.11 release is now Generally Available.

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“AZIMUT-ALLIANCE” DEVELOPS ATC AUTOMATION SYSTEMS SOFTWARE WITH UNIGINE

It's a common knowledge that safety is a priority in air traffic. And to ensure safety, we should consider such factors as reliability of the aircraft, professionalism of the pilot, and certainly professional skills of the air traffic controller.

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UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System

After almost 2 years in development, we have the new terrain system production ready! It features extremely detailed (down to 1 mm/pixel resolution) landscapes of real-world scale (at least 10 000 x 10 000 km in size), supports runtime geometry modification (craters, trenches), up to 5-10 times faster, supports binoculars / scopes (up to x20 / down to 1 degree FOV), compatible with team collaborative editing.

Another important changes of the 2.10 release are:

  • Improved C++ and C# API
  • Plugins system for UnigineEditor
  • High-level vehicle physics system
  • Improved clouds: more types, better visuals
  • IG updates: adaptive quality management, easier configuration
  • New tools to increase productivity of content creators
  • Teslasuit integration (full-body haptics)
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UNIGINE team is back from I / ITSEC 2019 from Florida!

It was an amazing opportunity to show our new products to more than 16,000 visitors and simulation professionals from around the world.

The demo of the Mars was an unconditional success! And only professional pilots managed with landing a helicopter on a burning platform.

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I/ITSEC 2019: Drive Mars Rover at UNIGINE Booth

UNIGINE team will take part in the international exhibition I/ITSEC 2019, to be held in Orlando (USA, Florida), December 2nd to 4th. Especially for I / ITSEC we have prepared new demos. Visitors to the exhibition will be able to drive a Mars rover or land a rescue helicopter on the oil platform.

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UNIGINE Adds Support For Varjo VR-1 Headset In The 2.9 SDK Release

The UNIGINE team has successfully integrated the Varjo VR-1 headset in our 3D Engine. The VR-1 is one of the most advanced HMDs currently available on the market. The helmet features full eye tracking with sub-degree accuracy, and it’s complemented by the Bionic Display, a human-eye resolution screen that features a resolution of more than 60 pixels per degree.

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UNIGINE 2.9: C# Components, Better Shadows, SSSSS, Dome Screens Support And Much More

At UNIGINE we make it a point to deliver timely and useful updates, as we want our customers to be always satisfied with the user experience and graphical performance of our engine.

For this reason we’re excited to present our latest update, UNIGINE 2.9, which made improvements over a huge variety of features. We worked on the graphical quality, we improved performance, we developed new scripting tools. We even added new demos and samples!

An overview of all the major features in this release is available below. For the full changelog, make sure to check out our developer portal.

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