Image courtesy of Twinmotion

Artist John Gerrard Presented His New Work in London

Irish artist John Gerrard, famous for his monumental real-time 3D digital installations, presented his new artwork at Wellcome Collection, London. X. laevis (Spacelab) 2017 is a 3D live simulation, powered by UNIGINE 2 Engine, which is the primary engine used by the artist and his collaborators.

Read more


  • Optimized ObjectTerrainGlobal.
  • ObjectCloudLayer improvements.
  • Landscape tool optimizations.
  • Improved API for geo-referenced vector data manipulations.
  • Overall engine improvements and bugfixes.
  • Added interactive features into Oil Refinery demo.
  • New C# integration samples.

Read more


  • New multi-layered clouds with support for regional weather.
  • New terrain system optimized for flight simulation.
  • Optimized Landscape tool.
  • API for geo-referenced vector data manipulations.
  • Extended features of the VR API.
  • Added support for Oculus Touch controllers.
  • New industrial demo: Oil Refinery.
  • New terrain demo (San Jose region). 
Read more

NASA Experts Were Impressed by UNIGINE 2

UNIGINE CEO Denis Shergin has visited NASA VR Lab as a member of Russian expert team. Russian and American professionals meet each other in Johnson Space Center in Houston to share expertise and find out about new technologies in the field of VR trainings for International space station missions. The visualization technologies for a space projects presented by UNIGINE were highly appreciated by NASA engineers. 

Read more
Image courtesy of Abvent

Twinmotion Won French Government BIM Award

The award-winning Twinmotion software won the top prize in the “Planning, Visualization, and Communications” Category. Twinmotion is a visualization and 3D immersion software dedicated to architecture, urban planning, and landscape design, powered by UNIGINE 1 rendering engine.

Read more

Superposition Benchmark on Steam Greenlight

Introducing UNIGINE Superposition Benchmark, a new GPU stress-testing tool to be released at the end of the year. It is powered by UNIGINE 2 Engine and offers highly immersive VR mode with support for Oculus Rift and HTC Vive HMDs in addition to rich benchmarking features.

Please vote for the benchmark via Greenlight system to make it available on Steam.

Read more

RF-X Flight Simulator Release in October

Knife Edge Software, the leading Radio Controlled Simulators developer, has announced next generation of their flagship product, RealFlight— now powered by UNIGINE 2. A total refresh of concept, RF-X stands on the shoulders of two decades of RC flight sim experience.

The developer expects RF-X to begin reaching customers in October.

Read more


  • Landscape tool optimizations (upto 4x faster, less RAM required)
  • Renderer optimizations, including VR ones
  • GPGPU (General-purpose GPU) computing via compute shaders
  • High-quality DXT texture compression on GPU
  • Structured buffers for CPU <-> GPU data transfer
  • New Tank demo
Read more

MIXAR 2016

Denis Shergin (CEO of UNIGINE) will give a "Planet-scale VR" talk at MIXAR 2016 conference (Moscow, September 24).

MIXAR is an annual event on new technologies (3D, Virtual Reality, Augmented Reality, Interactive Technologies) and their application in science, art and business.

Read more


  • Round Earth
  • Bow/stern ship wake waves, shoreline
  • Underwater sun shafts, caustics
  • Reworked DoF
  • Global illumination effect
  • Improved support for SSRR
  • Implemented GGX mipmaps
  • HTC Vive support
  • Completely revamped Landscape tool
  • Better API: C# mathlib, better callbacks, new helpers
Read more

ISS Spacewalk Virtual Training

S.P. Korolev Rocket and Space Corporation "Energia" is working on UNIGINE-based virtual training system for spacewalks. The deep immersion simulator is to be used for International Space Station missions.

Read more

Dual Universe Switches to UNIGINE

Dual Universe, a sci-fi game being developed by French company Novaquark, has switched to UNIGINE 2 because it matches their requirements (performance, huge world, flexibility) better than any other technology.

This MMO game is a gigantic multi-planet world where players are free to invent their collective destiny in a persistent single-shard universe. First alpha version is scheduled for release in 2016.

Read more