Barcelona, Spain - February 14, 2010 - Unigine Corp. announced support of NVIDIA Tegra 2 / Android-based devices by its advanced Unigine engine. Unigine-powered demos will be demonstrated in NVIDIA booth #1C34 at Mobile World Congress (Barcelona, February 14-17) organized by GSM Association.
Weiter LesenNovember 25, 2010 - Unigine Corp. announced a competition to support Linux game development. It will give a free license for its top-notch Unigine engine to an experienced team willing to work on a Linux native game.
Weiter LesenDecember 16, 2010 - Unigine Corp. announces that Digital Arrow Studio has started working on "Dilogus - The Winds of War" fantasy RPG based on Unigine engine.
Weiter LesenDecember 13, 2010 - Unigine Corp. named the winners of the recently launched competition to support Linux game development. All three winning teams are awarded with free licenses for the top-notch Unigine engine to develop a native Linux game.
Weiter LesenGIGABYTE TECHNOLOGY announced the winner of The Best 3D Overclocker Contest on HWBOT, the tool used was a popular Unigine Heaven DX11 benchmark. Read more in the official press-release.
Weiter LesenUnigine render was significantly improved recently, introducing real-time global illumination (SSDO), new vegetation system, motion blur and smooth LODs transition.
Read more in the devlog entry.
The Ukrainian "MCM Online" company has announced the launch of free-to-play MMORPG "Syndicates of Arkon" in cyber-punk style.
The game client is based on the Unigine engine.
Read more on the official website.
September 1, 2010 - Unigine Corp. announced today OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on the proprietary Unigine engine and is developed independently by Unigine Corp. internal team starting from 2009.
Weiter LesenWe have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.
Weiter LesenReleased updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
Weiter LesenThe first commercial version of Unigine engine was released five years ago, on May 4, 2005.
With the release number 0.3, it had codebase size of approximately 10% relative to the current one.
At that time, there used to be 5 people on board.
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
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