Aktuelles

Ai3D Pty Ltd Success Story with UNIGINE

Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.

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Oil Rush Release Date and Special Offers for Indie Developers

November 22, 2011UNIGINE Corp. announced today that the global war for oil in the flooded post-apocalyptic world of Oil Rush begins on January 25, 2012. Oil Rush will be released for Windows, Linux and Mac OS X. Oil Rush is a real-time naval strategy game developed by an internal Unigine team. It is based on group control, that combines strategic challenge of classic RTS with sheer fun of Tower Defense, and features state-of-an-art visuals. Easy to learn but hard to master, Oil Rush offers a variety of different strategies for each map. Thousands of people who pre-ordered Oil Rush already got access to beta version of the game – so join up and get ready for your big oil war in January! Official website: oilrush-game.com

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Strange Games Unveils “Demolicious” an Original Action Puzzle-Shooter Game

Worldwide - November 3, 2011Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.

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UNIGINE Corp. Expands Operations to Europe

October 27, 2011 - UNIGINE Corp., 3D engine, performance benchmarks and video games maker, with its products sales exceeded expectations this year, opens up an office in Prague, Czech Republic. The new branch is operating sales for Europe and North America as well as investor relations, and is part of the company’s strategic expansion plan. Anton Ravin joins UNIGINE Corp. as the head of European branch after seven years at NVIDIA Corporation where he was responsible for developer relations and worked on numerous projects worldwide, including The Witcher 2, World of Tanks, ARMA 2, Metro 2033 and S.T.A.L.K.E.R.

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BlueGiant Interactive licenses Unigine engine for future game titles

Hyderabad, India - August 30, 2011 - BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles. The studio has already developed a prototype of its first Unigine-powered game to be released: an unnounced RTS.

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Oil Rush game hits Ubuntu Software Center

August 29, 2011 - Unigine Corp. announces that Oil Rush, a naval strategy game, is now available for pre-order on Ubuntu Software Center, a built-in application store in Ubuntu Linux. The multi-platform game features native Linux support and stunning visuals.

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Mac OS X and iOS support in Unigine Engine

July 27, 2011 - Unigine Corp. announced full support of Mac OS X and iOS by its advanced Unigine engine in addition to other available platforms (Windows, Linux, PlayStation 3 and Android).

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New Oil Rush trailer

A new trailer for upcoming Oil Rush naval strategy game powered by Unigine engine is available online. It reveals details of a single-player campaign and features in-game footage.
Watch the trailer.

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ACTIPLAY has released Unigine-powered advergame for kids

Montpellier, France - March 18, 2011 - ACTIPLAY SA, a French company has successfully released Petshop Advergame, which is powered by Unigine engine.

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OilRush pre-ordering starts

OilRush naval strategy game is now available for pre-ordering (with beta access) in the official Unigine Online Store for Windows and Linux platforms.
Read more on the official website of the game.

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Introducing Heaven DX11 Benchmark 2.5 and its Professional edition

March 2, 2011 - Unigine Corp. released today an enhanced version of its memorable Heaven DX11 Benchmark that is based on its proprietary Unigine engine.

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Flash support in Unigine engine

The support of Adobe Flash technology has been added into Unigine engine. Now Unigine-powered applications can use both scalable vector user interfaces as well as bitmap ones on all supported platforms.
Read more in the development log.

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