新闻

屏幕空间雾霾全局照明,更好的导入API, VR改进

关键变化

  • 屏幕空间雾霾全局照明

  • 更好的动态反射

  • 优化阴影渲染

  • 改进的资源导入API

  • 编辑器中的多种工具改进

  • Sandworm 工具的稳定

  • 优化尾波

  • 一组新的C++示例

  • 基于Qt的VR模板

  • Varjo XR集成改进

  • UNIGINE编辑器中的VR插件

让我们更深入地研究一下2.16.1发行版。

阅读更多

UNIGINE 2.16:资产商店,Vulkan 和 DirectX 12, ROS集成,.NET 6,新的窗口管理器

- DirectX 12 和 Vulkan(实验版)

- 资源商店

- 新的SDK浏览器

- ROS集成

- 修改的窗口管理器

- 新的材质编辑器

- 双倍精度在社区版本

- Sandworm工具UX/UI升级

- Varjo XR手势跟踪

- 图像发生器的改进

点击这里传送到我们的开发日志,详细描述每一个变化!

阅读更多

Dual Universe 发布:UNIGINE引擎开发的太空MMO

我们非常兴奋地宣布推出第一款由UNIGINE引擎开发的科幻大型多人网游:Dual Universe!我们的合作伙伴Novaquark花了8年的时间来开发这个非常独特和雄心勃勃的项目。

像许多人一样,Novaquark抬头仰望天空,潜意识里渴望着那些利用今天的技术还无法到达的恒星。虽然不能去太空旅行,但还是有一种虚拟的方法。就这样,Dual Universe的想法诞生了。


阅读更多

UNIGINE 2.15.1: 自动LOD,材质图表编辑器中的贴花,更新的IG和Sandworm工具,2.5D建筑附加组件

我们在一次又一次地完善我们的引擎,有些发布是主要的,有些发布是技术性的,就像这个。尽管如此,这个发布还是带来了一系列重要的功能和改进:

  • 材质图表编辑器:支持贴花、深度偏移和其他改进

  • World Spline Graph导出到FBX

  • 资产替代工具

  • 自动生成和配置LOD

  • 水系统更新

  • 2.5D Buildings附加组件

阅读更多

基于 UNIGINE 2 Sim 的 Smart Simulation 地铁模拟器:节省生命、时间和金钱

地铁系统和著名的瑞士手表没有什么不同:它的所有系统都一样精准。数百万选择地铁作为主要交通方式的乘客的安全仍然是主要目标:错误是致命的。一辆火车能载1000人,而司机要为每一个人的生命负责。

阅读更多

UNIGINE引擎2.15:可视化节点图,新的水,天气系统,编辑器插件,火星演示

主要更新:

  • 基于节点的材料图与可视化编辑器

  • 新的水系统,独立控制每一波

  • 用于景观地形的高级数据压缩

  • Sandworm 工具升级:在线GIS源,分布式生成

  • 扩展混合现实支持 Varjo XR-3 头显

  • 编辑器插件系统

  • UnigineEditor:更新的画笔工具,新的资产浏览器,以及其他改进

  • 改进IG高层天气系统

  • 火星演示,1000x1000公里的大小

阅读更多

UNIGINE 2.14.1: Better Shading, Advanced Terrain Intersection Detection, Sandworm Tool Updates, Fox Hole Demo

20 days after the 2.14 SDK release, we have prepared the 2.14.1 update:

- Clouds shading improvements.

- Better water shading.

- Improved intersection detection for the Landscape Terrain.

- Better rendering at screen borders including VideoGrabber and multi-monitor configurations.

- Sandworm Tool updates.

- Fox Hole demo: updated, now available for all SDK editions.

阅读更多

CarMaker 10.0 Release By IPG Automotive

The CarMaker software suite by IPG Automotive is used by virtually all leading car brands to design ADAS and autonomous systems. Its recent 10.0 release introduces upgraded 3D visualization powered by UNIGINE 2 Sim, featuring physically-based rendering and real-world camera parameters.

阅读更多

UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator

UNIGINE Engine 2.14 is released, the key changes are:

  • Full set of cloud types, including Cumulonimbus.
  • New Landscape Generator: Sandworm Tool (production-ready).
  • Integration of .NET Core 5 (C# 9).
  • Water system upgrade: precise control of waves spectrum.
  • Planar reflection probes.
  • Light Meter tool for a physically correct visualization.
  • Safer execution sequence in the engine and physics system.
  • Per-effect quality presets system.
  • Asset packages system.
阅读更多

The Second UNIGINE Community Online Hackathon

Create a 3D game (or application) in 72 hours - it’s real!

On January 28-31, 2021, participate in the Second UNIGINE Community Online Hackathon - create a 3D game (or application), win, and get valuable prizes!

If you do not have a complete team yet - it does not matter, after registration, you will be able to join other programmers and 3D-artists.

阅读更多

MicroProse and UNIGINE Announce a Strategic Partnership

MicroProse, the legendary game developer, and UNIGINE, the developer of the advanced real-time 3D engine, agreed on a strategic partnership to apply UNIGINE’s outstanding technologies to create top-class games.

MicroProse is a world-famous company, known for developing groundbreaking, classics and cult game titles like the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth and X-COM series, and many more. Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers. By teaming up with UNIGINE, the studio ensures its projects use the best technology and deliver the best performance possible.

阅读更多

UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better AA, New Terrain Tools

UNIGINE Engine 2.13 is released, the key changes in the SDK are:

  • GPU Lightmapper tool
  • Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
  • Upgraded 3D volumetric clouds
  • Performance optimizations for vast forest rendering
  • New iteration of the terrain generation tool with online GIS sources support (experimental)
  • Adaptive hardware tessellation for the mesh_base material
  • Project Build tool: extended functionality and a standalone console-based version
  • New samples (LiDAR sensor, night city lights, helicopter winch)
  • Introducing 3D scans library
阅读更多