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Devlog2015-12-02

UNIGINE SDK 2.1

  • Improved atmospheric light scattering: easy setup, more predictable visuals, better quality.
  • Increased depth buffer precision.
  • Rendering performance optimizations.
  • Improved antialiasing quality.
  • Introduced ObjectText.
  • Support for OS X El Capitan.
  • "Assemble project" feature in SDK Browser.
  • Introduced new set of samples.
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News2015-10-14

UNIGINE中国团队携UNIGINE 2成功亮相北京国际3D虚拟现实、工业仿真技术展览会

随着国内虚拟现实产业的蓬勃发展,及工业领域仿真应用的逐步深入,越来越多的软硬件产品为了适应新的行业需求应运而生。UNIGINE作为一款全球顶级的专业三维实时虚拟仿真开发引擎,更是为VR及工业虚拟仿真带来了全新的解决方案。

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Press-release2015-10-10

UNIGINE 2.0 发布

UNIGINE Corp. 发布了重大更新的交互式3D平台,UNIGINE 2.0。 此次发布积累融合了超过一年半的技术改进。

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Press-release2015-09-24

Unigine诚挚邀请您参加国际3D虚拟现实、工业仿真技术展览会

UNIGINE作为一家专注于尖端实时3D虚拟技术的国际公司,长期致力于为用户提供最专业、最前沿的虚拟仿真技术解决方案。2015年初,UNIGINE公司立足中国本土市场,在上海成立中国分公司友擎(上海)软件科技有限公司,同时组建了独立的技术、营销、服务团队,以运营维护中国广大UNIGINE用户,促进中国虚拟仿真行业的高速发展。

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Press-release2015-09-02

UNIGINE at SIGGRAPH 2015

UNIGINE 2 has been demonstrated during SIGGRAPH 2015 expo days in Los Angeles (August 11-13). The main demo at the booth was Space project showcasing support for extremely large scenes and new graphical features (including PBR, SSRR, TAA and a lot more). There were 14,800 attendees total from around the world at SIGGRAPH this year. A lot of visitors were surprised with the quality and performance of UNIGINE projects, especially with Oculus version of the Space / ISS demo.

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News2015-08-12

International Aviation and Space Salon MAKS 2015

We invite you to meet with the UNIGINE team at MAKS 2015, the International Aviation and Space Salon to be held in Zhukovsky, Russia (August 25-30). MAKS offers a unique opportunity to meet with a lot of decision-makers in the aviation and space industry business, as well as a comprehensive insight into the priorities and achievements of the Russian aerospace industry.

News2015-08-10

Leonardo DiCaprio Donated John Gerrard’s Solar Reserve to LACMA

Leonardo DiCaprio was so impressed with "Solar Reserve", an UNIGINE-powered art installation by John Gerrard, that he bought it and granted to Los Angeles County Museum of Art. The gift is "intended to raise public awareness of environmental issues".

"Solar Reserve (Tonopah, Nevada)" is a real-time 3D digital simulation of a solar thermal power tower that offers dynamic, changing views of the Nevada site.

Read more on the story in Los Angeles Times or The Art Newspaper.

News2015-07-25

Cradle Released

Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relations of the protagonist and a mechanical girl who by quirk of fate found themselves amidst the desert.

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Devlog2015-06-25

UNIGINE SDK 2.0 Release Candidate

  • PBR as the default material (with full DirectX support).
  • Improved LightWorld shadows.
  • Better IDE integration.
  • Faster builds on Windows.
  • Creation of C++/C# projects via SDK Browser.
  • Improved FBX support.
  • Performance optimizations for UnigineEditor.
  • A lot of bugfixes.

Read more in the development log.

News2015-05-29

SIGGRAPH 2015

UNIGINE 2 will be exhibited at SIGGRAPH 2015, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).

You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!

More details can be found on the official website of the confrence.

Devlog2015-04-23

UNIGINE SDK 2.0 Beta 2

  • Support for PBR (physically-based rendering) in the production-ready state.
  • Support for SSR (screen space reflections).
  • Completely new SDK Browser integrated with developer.unigine.com accounts.
  • Introduction of the Add-ons system.
  • VRPN (Virtual Reality Peripheral Network) protocol support.
  • Support for the Kinect 2 motion sensor.
  • A lot of bugfixes and performance optimizations for UnigineEditor.
  • Highly detailed demo of a 3D scanned human head.
  • Updated vegetation library.
  • More documentation on built-in objects.
  • Tutorial on content optimization.

Read more in the development log.

Devlog2015-02-25

UNIGINE SDK 2.0 Beta

UNIGINE 2 has successfully reached the beta stage with the following improvements:

  • Usability improvements for UnigineEditor.
  • Performance optimization for complex scenes.
  • Oculus Rift DK2 support.
  • Extended C++ and C# APIs.
  • Added more usage examples and tutorials.
  • Overall stabilization.

Read more in the development log.