Изображение предоставлено Twinmotion

Unigine v0.4 status report

New terrain module is ready, maximal terrain size in cells is 65536 x 65536 (DirectX 9) or 262144 x 262144 (DirectX 10). There is also "TerrainEditor" visual tool and updated documentation available. Physics module is almost completed, you can find a lot of new screenshots in our gallery. DirectX 10 support is on the way.

New demo, powered by Unigine v0.4

You can download our new demo, "Sanctuary", which is based on forthcoming Unigine v0.4 (which is available for pre-ordering at discount prices). The demo shows a lot of modern visual effects: HDR, parallax occlusion mapping, translucence, glow, volumetric effects, DoF, motion blur, advanced particle systems and much more. It works either on OpenGL and DirectX.

2nd anniversary of Unigine v0.3

Two years ago the first commercial release of Unigine was introduced. Unigine v0.3 was about 70000 lines in size, but it provided a lot of functions even in the early stage of development. Unigine made huge progress during last 2 years, we have prepared new v0.4 screenshots and some more info in our devlog for the anniversary.

Unigine at RGDC (KRI) 2007

Our CEO (Denis Shergin) and CTO (Alexander Zaprjagaev) are going to attend Russian Game Developers Conference (RGDC, or KRI), which will take place from 6th to 8th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.

3 years of Unigine development

31st of January, 2004 is the starting point of Unigine development. These 3 years contain 5 major releases, megabytes of code, building of the excellent team, founding of the company, first customers and projects on the basis of Unigine. We are very grateful to everyone who believe in Unigine success, there is more to come!

Afterfall preview video

New preview video from Afterfall game (based on Unigine v0.4) is available for watching and downloading. There is lack of character animation in the video due to some reasons, however you can see quality of art and visual effects.
Read more on Afterfall's site.

Development log introduction

We are starting our public development log in order to give more information regarding Unigine v0.4. There you will find our concerns, achievements and some exclusive screenshots from internal tech-demos. The devlog will be updated each 1-2 weeks, we suppose.

Unigine at GDC Russia 2006

Unigine Corp. is going to meet our partners at Game Developers Conference Russia (Saint-Petersburg, Russia), which will take place during October, 18th to 20th. Please contact us to make an appointment.

v0.4 pre-ordering

Official pre-ordering of Unigine v0.4 has been started, v0.33 orders are no longer accepted. Scheduled release date for v0.4 is set to January 2007. There are also available new screenshots, feature list and licensing info.

Unigine-based project at GC 2006

CGSEVEN company will announce to the publishers a new Action/Adventure/RPG based on Unigine v0.4 at Games Convention 2006 (Leipzig, Germany), which will take place during August, 23rd to 27th.

Unigine is hiring

We are hiring, right now we offer a job to 3D artist and C++ developer in Tomsk, Russia. It's a full-time work in Unigine project. More details.

Afterfall and Unigine Corp. combine forces

Unigine Corp., creators of a high-quality graphics engine - Unigine, and Intoxicate Interactive have signed a license agreement for the engine. The agreement is so favorable for Intoxicate Interactive that the young developers do not have to pay any fees up front and can focus on making their game. Unigine developers emphasize the need for cooperation with both young and innovative development groups as well as providing middleware solutions to large established companies. The decision of Unigine Corp. was influenced by the professional quality of work at Intoxicate Interactive that has just completed the pre-production of its first game - Afterfall. The Unigine engine shall be used to develop both a demo version of Afterfall and the final product.

Читать далее