Actualités

UNIGINE at Dubai Heli Show 2022: Expanding to the Middle East

UNIGINE presented 3D graphics for next-gen simulators by exhibiting at Dubai Heli Show 2022: a biennial Helicopter Technology & Operations Exhibition held since 2004. Event took place at Dubai Harbor right near the renowned Palm Jumeirah, attracting visitors from 30+ countries.

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UNIGINE 2.16 - Asset Store, Vulkan & DirectX 12, ROS Integration, New Window Manager

UNIGINE Engine 2.16 brings a lot of new impressive features:

  • DirectX 12 and Vulkan API support (experimental)

  • Double precision in Community edition

  • Completely revamped window manager

  • Integration of .NET 6 (C# 10)

  • Material graph editor: support for post effects and water decals, other improvements

  • Renderer improvements: screen-space reflections, bloom, motion blur, camera effects, etc.

  • Better streaming and other Landscape Terrain updates

  • Sandworm tool UX/UI upgrade

  • Editor API: Assets

  • New brush-based Texture Editor

  • ROS (Robot Operating System) integration

  • Varjo XR hand-tracking

  • IG improvements for helicopters

  • SDK Browser 2

  • Asset Store

  • Mars demo in Community edition

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Dual Universe Launched: Space MMO Powered by UNIGINE

We’re very excited to announce the launch of the first Sci-Fi MMO powered by UNIGINE Engine: Dual Universe! It took our partners Novaquark eight long and challenging years to develop this very unique and ambitious project.

Like many, Novaquark looked up in the skies and felt subliminal longing for the stars that are yet unreachable utilizing today’s technologies. But if you physically can’t travel to space, there's still a way to do it virtually. Hence, the idea of Dual Universe was born.


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UNIGINE 2.15.1: Decals Support and Other Material Graph Editor Improvements, Automatic LOD Generation and Configuration, Updated IG and Sandworm, 2.5D Buildings Add-On

We are perfecting our engine release by release, some of them are major, some - are more technical, like this one. Even so, it brings a pack of important features and improvements:

- Material graph editor: decals support, depth offset, and other improvements

- World Spline Graph export to FBX

- Asset replacement tool

- Automatic LOD generation

- Water System changes

- 2.5D Buildings Add-On

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Smart Simulations Metro Simulator Powered by UNIGINE 2 Sim: Save Lives, Time and Money

The subway system is no different from the renowned Swiss watch: all its systems work as precise and as accurate. Safety of millions of passengers who choose the subway as their primary transportation method remains the main goal: mistakes are fatal. A single train holds up to 1000 people, and it’s the driver who’s responsible for the life of every one of them.

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Oil Rush 10th Anniversary

It's been 10 years since the release of UNIGINE's first game. We want to pay tribute to the thing that showed the world not only what our product is capable of, but also became an evidence of our team’s abilities. Oil Rush made us acknowledge our potential, opened a lot of doors for us and showed us opportunities that we’ve been taking ever since.

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UNIGINE Engine 2.15: Visual Node Graphs, New Water, Weather System, Editor Plugins, Mars Demo

UNIGINE Engine 2.15 is released, the key changes are:

  • Visual Material Graph Editor.
  • Water System Improvements.
  • Advanced Data Compression for Landscape Terrain.
  • Sandworm Tool Upgrade.
  • Extended Mixed Reality Support for Varjo XR-3.
  • Editor Plugins.
  • Improved IG High-Level Weather System & IG Plugin.
  • Demos, Add-Ons, and Samples
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UNIGINE 2.14.1: Better Shading, Advanced Terrain Intersection Detection, Sandworm Tool Updates, Fox Hole Demo

20 days after the 2.14 SDK release, we have prepared the 2.14.1 update:

- Clouds shading improvements.

- Better water shading.

- Improved intersection detection for the Landscape Terrain.

- Better rendering at screen borders including VideoGrabber and multi-monitor configurations.

- Sandworm Tool updates.

- Fox Hole demo: updated, now available for all SDK editions.

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CarMaker 10.0 Release By IPG Automotive

The CarMaker software suite by IPG Automotive is used by virtually all leading car brands to design ADAS and autonomous systems. Its recent 10.0 release introduces upgraded 3D visualization powered by UNIGINE 2 Sim, featuring physically-based rendering and real-world camera parameters.

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UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator

UNIGINE Engine 2.14 is released, the key changes are:

  • Full set of cloud types, including Cumulonimbus.
  • New Landscape Generator: Sandworm Tool (production-ready).
  • Integration of .NET Core 5 (C# 9).
  • Water system upgrade: precise control of waves spectrum.
  • Planar reflection probes.
  • Light Meter tool for a physically correct visualization.
  • Safer execution sequence in the engine and physics system.
  • Per-effect quality presets system.
  • Asset packages system.
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The Second UNIGINE Community Online Hackathon

Create a 3D game (or application) in 72 hours - it’s real!

On January 28-31, 2021, participate in the Second UNIGINE Community Online Hackathon - create a 3D game (or application), win, and get valuable prizes!

If you do not have a complete team yet - it does not matter, after registration, you will be able to join other programmers and 3D-artists.

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MicroProse and UNIGINE Announce a Strategic Partnership

MicroProse, the legendary game developer, and UNIGINE, the developer of the advanced real-time 3D engine, agreed on a strategic partnership to apply UNIGINE’s outstanding technologies to create top-class games.

MicroProse is a world-famous company, known for developing groundbreaking, classics and cult game titles like the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth and X-COM series, and many more. Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers. By teaming up with UNIGINE, the studio ensures its projects use the best technology and deliver the best performance possible.

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