Last week, the UNIGINE team had an incredible experience at GITEX Global – the premier technology and startup event that has been a cornerstone of the industry since 1981. Held at the Dubai Trade Centre, the event welcomed visitors from over 190 countries.
UNIGINE was thrilled to attend InnoTrans 2024, the international trade fair for transport technology held in Berlin from September 24 to 27.
UNIGINE recently participated in Testing Expo China, the premier international event for automotive testing, development and validation technologies. The expo took place in Shanghai from August 27 to 30.
Major optimizations (CPU, RAM, VRAM, loading time)
Multi-bounce lighting for dynamic environment probes
Support for OpenXR
Multiple QoL improvements in the editor
Upgraded character animation system (experimental)
Support for USD format export
SpiderVision plugin for multi-monitor/curved screen image output
Integration with .NET 8
Video streaming via WebRTC (experimental)
Upscaling support: NVIDIA DLSS 3 and AMD FSR 2.2
CUDA integration for Vulkan and DirectX 12
Optimized quality presets with up to 80-90% performance boost
Updated MATLAB integration via ROS bridge
In-app video streams playback
Improved Surface Profiler tool
Dependency tracking for runtime-nodes
Multi-language UI in Editor and SDK Browser
Numerous performance optimizations
VR in-the-core: no plugins, unified API, wider range of VR devices
Asynchronous shader compilation
Multiple visual improvements
New event system instead of callbacks
(Experimental) animation system improvements
New Drone demo project
In a groundbreaking debut at the MSG Sphere Las Vegas, U2's first live performance in four years featured mesmerizing visuals by acclaimed artist John Gerrard on the world's largest spherical screen, powered by UNIGINE Engine.
Weiter LesenThe introductory course is intended for developers having basic C# programming skills and some understanding of 3D apps. Topics covered: animations and physics, lighting, materials creation, adding sounds and music, GUI creation, optimization basics, video recording, and a lot more.
2.17 SDK release brings you the following key changes:
DirectX 12 and Vulkan support (production)
New global illumination technique: PSDGI
Spatial temporal denoiser
IG updates (VR, weather radar, HUD via CIGI)
Streaming improvements
Improved spacers and deflectors for particles
Multiple performance optimizations on CPU side
Photon engine integration (network)
Multiple tools improvements in the editor
A set of new C++ samples
Add-On Store update
2022 was very fruitful for our clients as they use the full power of UNIGINE Engine to develop their business further and meet the market’s needs. Take Smart Simulation, whose hard work paid off and resulted in 11 new train simulators developed by the end of the year, featuring 8 new types of trains.
Using UNIGINE Engine as their 3D visualization platform of choice, they managed to expand their business to new markets and grow closer ties to existing ones.
The need to reinvent the wheel every time you’re importing CAD files into your UNIGINE project is now out of the way thanks to UNIGINE & CAD Exchanger integration! Now, 30+ CAD formats (CATIA, SOLIDWORKS, Creo, STEP, JT, IFC and more) can be uploaded into the engine at runtime using an import plug-in or API.
Weiter LesenKey Changes
Screen-Space Haze Global Illumination
Better dynamic reflections
Optimized shadows rendering
Improved asset import API
Multiple tools improvements in the editor
Sandworm tool stabilization
Optimized wake waves
A set of new C++ samples
Qt-based VR template
Varjo XR integration improvements
VR plugin for UnigineEditor
Let’s look into the 2.16.1 release a little bit more in depth, shall we?