News

Image courtesy of Twinmotion
News 2008-02-10

Unigine-based game at GDC'08

SteamPunk Studios (a USA-based developer) will introduce an Unigine-based Action game at GDC'08 (February 18-22, San Francisco). The game is targeted to PC, Xbox 360 and PS3, it will be released in 2009.
Press-Release 2008-01-07

First Modern S-3D Game Engine Demonstrated At CES!

Unigine Corp., iZ3D, and Meant to be Seen Demonstrate the First Modern Game Engine That Natively Supports Stereoscopic 3D Technologies At the International Consumer Electronics Show.

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News 2007-11-06

DirectX 10 support introduced

Now Unigine v0.4 supports DirectX 10 in addition to OpenGL and DirectX 9, therefore Unigine provides capabilities of all modern graphics technologies available at the moment. Read more in our development log.
Press-Release 2007-10-18

Qilqax International acquires Unigine v0.4 license

Unigine Corp., the developer of a high-quality 3D graphics engine - Unigine, and Qilqax International, a Panama production company, have signed a license agreement for the engine. Recent Unigine technologies are to be used in a very innovative unannounced media project. For more details please contact hamuq@qilqax.com.

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News 2007-10-16

Website's IP address change

Our website is moving to another server, there can be a short service disruption due to IP address change. Usually it takes no more than a day to refresh cached DNS records. We're sorry for possible inconveniences.
News 2007-10-07

Unigine v0.4 status report

New terrain module is ready, maximal terrain size in cells is 65536 x 65536 (DirectX 9) or 262144 x 262144 (DirectX 10). There is also "TerrainEditor" visual tool and updated documentation available. Physics module is almost completed, you can find a lot of new screenshots in our gallery. DirectX 10 support is on the way.
News 2007-05-22

New demo, powered by Unigine v0.4

You can download our new demo, "Sanctuary", which is based on forthcoming Unigine v0.4 (which is available for pre-ordering at discount prices). The demo shows a lot of modern visual effects: HDR, parallax occlusion mapping, translucence, glow, volumetric effects, DoF, motion blur, advanced particle systems and much more. It works either on OpenGL and DirectX.
News 2007-05-04

2nd anniversary of Unigine v0.3

Two years ago the first commercial release of Unigine was introduced.
Unigine v0.3 was about 70000 lines in size, but it provided a lot of functions even in the early stage of
development.
Unigine made huge progress during last 2 years, we have prepared some more info in our
devlog
for the anniversary.

News 2007-03-05

Unigine at RGDC (KRI) 2007

Our CEO (Denis Shergin) and CTO (Alexander Zaprjagaev) are going to attend Russian
Game Developers Conference (RGDC, or KRI), which will take place from 6th to 8th of April in Moscow, Russia.
Please
contact us
to make an appointment if you are interested in Unigine.

News 2007-01-31

3 years of Unigine development

31st of January, 2004 is the starting point of Unigine development. These 3 years contain 5 major releases, megabytes of code, building of the excellent team, founding of the company, first customers and projects on the basis of Unigine. We are very grateful to everyone who believe in Unigine success, there is more to come!
News 2006-12-10

Afterfall preview video

New preview video from
Afterfall game
(based on Unigine v0.4) is available for
watching.
There is lack of character animation in the video due to some reasons, however you can see quality of art and visual
effects.

News 2006-10-26

Development log introduction

We are starting our public development log in order to give more information regarding Unigine v0.4. There you will find our concerns, achievements and some exclusive screenshots from internal tech-demos. The devlog will be updated each 1-2 weeks, we suppose.