News

5 years since the first commercial release of Unigine

The first commercial version of Unigine engine was released five years ago, on May 4, 2005.
With the release number 0.3, it had codebase size of approximately 10% relative to the current one.
At that time, there used to be 5 people on board.

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Unigine Heaven Benchmark 2.0

Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).

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Unigine booth at GDC SF 2010

We gladly invite you to come visit our booth #1344 at Game Developers Conference, San
Francisco, 2010
. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content.
Feel free to contact us for an appointment.

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Unigine engine empowers dinosaurs game

February 5, 2010 Unigine Corp. announces the licensing of its top-notch Unigine engine to Lukewarm Media, an independent game developer. The first Unigine-based project by Lukewarm Media ( "Primal Carnage" action shooter) is currently close to the end of pre-production stage.

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Afterfall game at Game Connection Lyon 09

Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France).
Find out more on the official website of the game.

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The first DirectX 11 benchmark released on the basis of Unigine engine

October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.

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Unigine Engine Gets DirectX 11 Into Gear

October 1, 2009 - Unigine Corp. introduces the full support of DirectX 11 features in its top-notch 3D middleware. Updated Unigine engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including the following core features:

  • Hardware tessellation
  • DirectCompute
  • Shader Model 5.0
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Unigine Joins PLAYSTATION®3 Tools and Middleware Program

June 29, 2009

Unigine, a provider of the cutting edge 3D middleware, announced today the conclusion of a Tools & Middleware License Agreement for PLAYSTATION®3 (PS3™) from Sony Computer Entertainment Inc. Thus game developers for PS3 will be able to access the full power of Unigine engine and tools to express all aspects of their creativity using more advanced technologies later this year.

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Arisnova licenses Unigine engine

Valencia, Spain - August 21, 2009 - Arisnova S.L., a Spanish company specialized in industrial automation, has licensed Unigine engine. The first Unigine-based project by Arisnova S.L. is a management system for ships which represents 2D and 3D scenes. The target platforms are Windows and Linux; the system supports multi-display environments.

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Beta-test of Syndicates of Arkon MMORPG

Creators of the Unigine-based "Syndicates of Arkon" MMORPG has opened doors for participants of the second stage of the Closed Beta Testing.
Read more on the official website of the game.

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Meet Unigine at GDC Europe

Our CEO (Denis Shergin) and CTO (Alexander Zaprjagaev) are going to attend the Game
Developers Conference Europe 2009
, that will take place from 17th to 19th of August in Cologne, Germany.
Please contact us to make a meeting appointment.

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New licensees

New licensees of Unigine technologies are: Strong 3D Studios (Brazil), Shanghai Foremost Multimedia Co., Ltd (China), 3D Syndicate Visual Studio CC (South Africa) and Scientific-production center "SPEKTR", CJSC (Russia).
Some screenshots were added on the "Clients & Titles" page.

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