News

Updated demos: Tropics 1.2, Sanctuary 2.2

Updated versions of Tropics (1.2) and Sanctuary (2.2) demos are available for download. Changes are: performance boost, updated timeline system with an editor, improved grass, minor bugfixes.

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Interview to Phoronix Media

Phoronix Media has published an interview with our CEO and CTO about Unigine engine, Linux as a gaming platform and modern technologies of real-time 3D graphics.
Read the interview.

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Unigine-based MMORPG by RunServer at RGDC (KRI) 2009

RunServer, a Ukrainian company, is demonstrating its Unigine-based MMORPG at Russian Game Developers Conference (KRI), which is taking place now in Moscow,
Russia. Read the official announcement (in Russian) for more information.

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Candella Systems licenses Unigine engine

Bedford, the United Kingdom - April 21, 2009 - Candella Systems Ltd, a UK-based developer and publisher of videogames for the PC, consoles and handhelds has licensed Unigine engine. The first Unigine-based project by Candella Systems is already in development.

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Article on Unigine shadows technique in ShaderX7 book

Recently published "ShaderX7: Advanced Rendering Techniques" book contains an article by Alexander Zaprjagaev (CTO of Unigine Corp.), et al: "Practical Cascaded Shadow Maps", which is devoted to the Unigine technique of shadow rendering.

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Maintenance downtime

Due to increased number of visitors on our website we have introduced some changes in our IT infrastructure.
At the moment almost all services have been successfully migrated to more capable servers.
However, there can be some mail delivery disruptions for several hours more, so we apologize for any inconveniences.

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AI3D has released a city-scale project based on Unigine technologies

Brisbane, Australia - January 19, 2009 - AI3D Pty Ltd, an Australian company has successfully released a city-scale architectural visualization project, which is based on Unigine. Detailed info on this real-time project will be released later because at the moment there are some restrictions applied due to client confidentiality.

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First production stage of "Magus ex Machina" is completed

Lima, Peru - December 3rd, 2008 - Qilqax International has successfully completed first production stage of "Magus ex Machina", the first 3D animated movie developed using a videogame GPU rendering technique, based on Unigine technologies.

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DHLXStudios licenses Unigine technologies

Athens, Greece - December 1st, 2008 - DHLXStudios, a Greek newly formed game development company licensed Unigine engine to be used in development of a 3D multi-user virtual world platform for immersive, parallel, cultural story telling.

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VZillion Inc. and Unigine Corp. create unique alliance to bring virtual Internet to life

VZillion Inc. the innovator of the Virtual Internet, today announced that it has licensed the versatile multi-platform Unigine 3D engine, to increase its footprint in the rapidly expanding market of virtual entertainment and social immersive environments.

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"Tropics" Demo 1.1 shows DirectX 10.1 features

The new Tropics Demo 1.1, which is based on the latest Unigine technologies, is released on October, 30 and available for download now.

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News on multiplayer support

Our developers have been working on a multiplayer solution in Unigine for several months now, a lot of research work has already done.
We are to complete the module in 5-6 months, it will be available as a regular update for our customers.

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