News

Unigine v0.31 alpha

Unigine has reached v0.31 alpha. Some minor bugs of v0.3 were fixed (including silhouette distorion at refraction).
New features: LWO (LightWave 3D objects) support, 3D GUI effects, rewritten script compiler/interpterer (it's faster than Python, able to be compared with PERL by speed). New tools: Doom3 and Quake3 map converters into mesh, Mesh Viewer.
Release is planned for July.

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Unigine v0.3 is released

Unigine Team has officially released Unigine v0.3, an engine for games and virtual reality systems.
It is a next version of Engine v0.2 from frustum.org, after a year of hard work.
Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized.

Read official press-release.

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Unigine v0.3 release candidate 2

Unigine v0.3 release candidate 2 demo is available for download.
Some minor bugs were fixed, Mesh import plugin for Maya/3DStudio was added.

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Unigine tutorial

Unigine Tutorial is published.
It describes how to create your own Unigine-based application.

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Unigine v0.3 release candidate

Unigine v0.3 beta 24 has a release candidate status.
Support of soft stencil shadows was added.
Unigine now works much better at the ATI cards with new driver.
We are on the way to v0.3 release in a few days.

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API documentation

Unigine API documentation is published.
It's available in PDF and HTML formats, and could be viewed online.

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Domain name

Domain name 'unigine.com' has been registered.
It will take a while before our website would be worldwide accessible.

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