UNIGINE 2 will be exhibited at SIGGRAPH 2015, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).
You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!
More details can be found on the official website of the conference.
Weiter LesenUNIGINE 2 has successfully reached the beta stage with the following improvements:
Read more in the development log.
Weiter LesenDuring the SIGGRAPH Asia 2014 UNIGINE company has presented three UNIGINE-powered demos together with partners (Wincomn Technologies):
The booth had been attracting a lot of attention during all three expo days. Visitors from China and other countries were amazed with the high technical level of UNIGINE Sim platform.
Weiter LesenFrom now on it is possible to use C# for development of UNIGINE-powered applications, thereby involving the full power of IDEs. C# API provides functionality similar to C++ API!
Other changes:
UNIGINE 2 is getting much more stable, we are moving fast to the release!
Read more in the development log.
Weiter LesenUNIGINE 2 is to be anounced at SIGGRAPH Asia in Shenzhen, China (December, 4-6). Please visit the booth of our partners, Wincomn Technology at the expo floor to experience new amazing demos and meet with UNIGINE team members.
Both, a conference and a trade exhibition, SIGGRAPH Asia 2014 will allow you to see, meet, and interact with the international computer graphics and interactive techniques community. This year the event is expected to draw more than 7,000 professionals from 52 countries.
Weiter LesenThis is an alpha preview of upcoming UNIGINE 2.0 (which has been in the development for almost a year now), but a lot of important improvements are already done:
Read more in the development log.
Weiter LesenSumoman is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical puzzles, trying to keep a sumoman on his feet in the challenging environments.
Weiter LesenLincoln Center, in association with Public Art Fund, is presenting Solar Reserve (Tonopah, Nevada), a digital simulation displayed on a 28 × 24 foot frameless LED wall that re-creates a Nevada solar thermal power plant and the surrounding landscape. This astonishingly real virtual world is meticulously constructed by the team of Irish artist John Gerrard using UNIGINE Sim technology.
The installation simulates the actual movements of the sun, moon, and stars across the sky, as they would appear at the Nevada site, with thousands of mirrors adjusting their positions in real time. Visitors to evening performances might view a sunset before local Nevada constellations emerge and floodlights illuminate the solar tower at night. The plant can be observed from both ground level and a satellite view.
Read more on the official website of Lincoln Center.
Weiter LesenHighlights of the release:
Read more in the development log.
Weiter LesenAfter several months of work we have started unveiling new version of the UNIGINE developers portal, featuring the following improvements:
Vienna, Austria - March 25, 2014 - John Gerrard Studio, an art-group of the Irish artist John Gerrard, who has already realized more than 70 sophisticated high-tech installations and art projects, publishes a new real-time 3D simulation, first-based on UNIGINE engine.
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