新闻

Dilogus fantasy RPG comes to life with Unigine engine

December 16, 2010 - Unigine Corp. announces that Digital Arrow Studio has started working on "Dilogus - The Winds of War" fantasy RPG based on Unigine engine.

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Winners of Linux game development contest get free Unigine engine licenses

December 13, 2010 - Unigine Corp. named the winners of the recently launched competition to support Linux game development. All three winning teams are awarded with free licenses for the top-notch Unigine engine to develop a native Linux game.

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Render improvements in Unigine engine

Unigine render was significantly improved recently, introducing real-time global illumination (SSDO), new vegetation system, motion blur and smooth LODs transition.
Read more in the devlog entry.

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MMORPG "Syndicates of Arkon" is released

The Ukrainian "MCM Online" company has announced the launch of free-to-play MMORPG "Syndicates of Arkon" in cyber-punk style.
The game client is based on the Unigine engine.
Read more on the official website.

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Unigine Corp. announces OilRush naval strategy game for Windows, Linux and PS3

September 1, 2010 - Unigine Corp. announced today OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on the proprietary Unigine engine and is developed independently by Unigine Corp. internal team starting from 2009.

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Beta-test of Unigine Developer Community

We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.

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Heaven 2.1, Tropics 1.3, Sanctuary 2.3

Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.

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5 years since the first commercial release of Unigine

The first commercial version of Unigine engine was released five years ago, on May 4, 2005.
With the release number 0.3, it had codebase size of approximately 10% relative to the current one.
At that time, there used to be 5 people on board.

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Unigine Heaven Benchmark 2.0

Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).

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Unigine booth at GDC SF 2010

We gladly invite you to come visit our booth #1344 at Game Developers Conference, San
Francisco, 2010
. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content.
Feel free to contact us for an appointment.

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Unigine engine empowers dinosaurs game

February 5, 2010 Unigine Corp. announces the licensing of its top-notch Unigine engine to Lukewarm Media, an independent game developer. The first Unigine-based project by Lukewarm Media ( "Primal Carnage" action shooter) is currently close to the end of pre-production stage.

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