News

Cradle Game Released

Cradle, a game by the Flying Cafe for Semianimals studio and powered by UNIGINE Engine 1, has been released on Steam.

Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relationship between the protagonist and a mechanical girl who by a quirk of fate found themselves amidst the desert.

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UNIGINE SDK 2.0 Release Candidate

  • PBR as the default material (with full DirectX support).
  • Improved LightWorld shadows.
  • Better IDE integration.
  • Faster builds on Windows.
  • Creation of C++/C# projects via SDK Browser.
  • Improved FBX support.
  • Performance optimizations for UnigineEditor.
  • A lot of bug fixes.

Read more in the development log.

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SIGGRAPH 2015

UNIGINE 2 will be exhibited at SIGGRAPH 2015, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).

You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!

More details can be found on the official website of the conference​.

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UNIGINE SDK 2.0 Beta 2

  • Support for PBR in the production-ready state.
  • Support for SSR.
  • Completely new SDK Browser.
  • Introduction of the Add-ons system.
  • VRPN (Virtual Reality Peripheral Network) protocol support.
  • Support for the Kinect 2 motion sensor.
  • A lot of bugfixes and performance optimizations for UnigineEditor.
  • Highly detailed demo of a 3D scanned human head.
  • Updated vegetation library.
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UNIGINE SDK 2.0 Beta

UNIGINE 2 has successfully reached the beta stage with the following improvements:

  • Usability improvements for UnigineEditor.
  • Performance optimization for complex scenes.
  • Oculus Rift DK2 support.
  • Extended C++ and C# APIs.
  • Added more usage examples and tutorials.
  • Overall stabilization.

Read more in the development log.

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UNIGINE at SIGGRAPH Asia 2014

During the SIGGRAPH Asia 2014 UNIGINE company has presented three UNIGINE-powered demos together with partners (Wincomn Technologies):

  • Port Angeles (50x50 km flight sim).
  • CAD data visualization (3D model of an aircraft with all the details).
  • Virtual character following movements of an actor in real-time.

The booth had been attracting a lot of attention during all three expo days. Visitors from China and other countries were amazed with the high technical level of UNIGINE Sim platform.

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UNIGINE SDK 2.0 Alpha 2

From now on it is possible to use C# for development of UNIGINE-powered applications, thereby involving the full power of IDEs. C# API provides functionality similar to C++ API!

Other changes:

  • Extended C++ API.
  • Added anonymous functions to UnigineScript.
  • Completely refactored undo/redo system for all UnigineEditor windows and plugins.
  • Improved terrain rendering speed.
  • Increased number of per-terrain materials to 48.
  • A lot of bugfixes and minor improvements here and there.
  • Restored Android support.

UNIGINE 2 is getting much more stable, we are moving fast to the release!

Read more in the development log.

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SIGGRAPH Asia 2014

UNIGINE 2 is to be anounced at SIGGRAPH Asia in Shenzhen, China (December, 4-6). Please visit the booth of our partners, Wincomn Technology at the expo floor to experience new amazing demos and meet with UNIGINE team members.

Both, a conference and a trade exhibition, SIGGRAPH Asia 2014 will allow you to see, meet, and interact with the international computer graphics and interactive techniques community. This year the event is expected to draw more than 7,000 professionals from 52 countries.

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UNIGINE SDK 2.0 Alpha Preview

This is an alpha preview of upcoming UNIGINE 2.0 (which has been in the development for almost a year now), but a lot of important improvements are already done:

  • Refactored renderer focused on DirectX 11+ feature level.
  • Removed support for DirectX 9, OpenGL ES 2.0, PlayStation3, WebGL, WinRT.
  • Support for OpenGL 4.5.
  • Improved terrain with increased number of layers.
  • Unified mesh file format.
  • Support for blend shapes (morph targets).
  • Support for vertex colors.
  • Experimental support for physically-based rendering (PBR) and screen-space reflections (SSR).
  • Improved usability of UnigineEditor.
  • Support for GeoTIFF format.
  • GDAL import plugin for geodata.
  • Support for NVIDIA Tegra K1.
  • Experimental support for WPF .NET C# applications integration.
  • Support helpdesk on the developer portal.

Read more in the development log.

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UNIGINE-Powered Sumoman Has Been Chosen as One of the 8 Finalists of IGF China

Sumoman is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical puzzles, trying to keep a sumoman on his feet in the challenging environments.

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Solar Reserve Power Plant Simulation

Lincoln Center, in association with Public Art Fund, is presenting Solar Reserve (Tonopah, Nevada), a digital simulation displayed on a 28 × 24 foot frameless LED wall that re-creates a Nevada solar thermal power plant and the surrounding landscape. This astonishingly real virtual world is meticulously constructed by the team of Irish artist John Gerrard using UNIGINE Sim technology.

The installation simulates the actual movements of the sun, moon, and stars across the sky, as they would appear at the Nevada site, with thousands of mirrors adjusting their positions in real time. Visitors to evening performances might view a sunset before local Nevada constellations emerge and floodlights illuminate the solar tower at night. The plant can be observed from both ground level and a satellite view.

Read more on the official website of Lincoln Center.

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UNIGINE SDK 2014-07-07

Highlights of the release:

  • City Traffic, an expandable system that allows you to visualize real city traffic, filled with AI-controlled vehicles and pedestrians, which follow the traffic regulations
  • Updated file dialog
  • Node Export plugin for convenient export of assets (nodes, meshes, textures, materials, properties) from one project to another
  • California trees library
  • New UnigineScript features
  • Documentation on creating a C++ project without using UnigineScript

Read more in the development log.

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