Image courtesy of Twinmotion

Candella Systems licenses Unigine engine

Bedford, the United Kingdom - April 21, 2009 - Candella Systems Ltd, a UK-based developer and publisher of videogames for the PC, consoles and handhelds has licensed Unigine™ engine. The first Unigine-based project by Candella Systems is already in development.

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Article on Unigine shadows technique in ShaderX7 book

Recently published "ShaderX7: Advanced Rendering Techniques" book contains an article by Alexander Zaprjagaev (CTO of Unigine Corp.), et al: "Practical Cascaded Shadow Maps", which is devoted to the Unigine technique of shadow rendering.

5 years of Unigine development

Unigine development has been started 5 years ago by Alexander Zaprjagaev, who is currently a CTO of Unigine Corp. At the moment there is a great team working on this feature-rich middleware with the help of partners, providing bleeding edge technologies to our clients.

Maintenance downtime

Due to increased number of visitors on our website we have introduced some changes in our IT infrastructure. At the moment almost all services have been successfully migrated to more capable servers. However, there can be some mail delivery disruptions for several hours more, so we apologize for any inconveniences.

Development roadmap for 2009

There is a Unigine development roadmap for 2009 available. List of planned features includes game consoles, DirectX 11 support, networking module, improved physics system, new version of the editor, game logic framework.

AI3D has released a city-scale project based on Unigine technologies

Brisbane, Australia - January 19, 2009 - AI3D Pty Ltd, an Australian company has successfully released a city-scale architectural visualization project, which is based on Unigine. Detailed info on this real-time project will be released later because at the moment there are some restrictions applied due to client confidentiality.

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First production stage of "Magus ex Machina" is completed

Lima, Peru - December 3rd, 2008 - Qilqax International has successfully completed first production stage of "Magus ex Machina", the first 3D animated movie developed using a videogame GPU rendering technique, based on Unigine technologies.

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DHLXStudios licenses Unigine technologies

Athens, Greece - December 1st, 2008 - DHLXStudios, a Greek newly formed game development company licensed Unigine engine to be used in development of a 3D multi-user virtual world platform for immersive, parallel, cultural story telling.

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VZillion Inc. and Unigine Corp. create unique alliance to bring virtual Internet to life

VZillion Inc. the innovator of the Virtual Internet, today announced that it has licensed the versatile multi-platform Unigine 3D engine, to increase its footprint in the rapidly expanding market of virtual entertainment and social immersive environments.

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"Tropics" Demo 1.1 shows DirectX 10.1 features

The new Tropics Demo 1.1, which is based on the latest Unigine technologies, is released on October, 30 and available for download now.

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News on multiplayer support

Our developers have been working on a multiplayer solution in Unigine for several months now, a lot of research work has already done. We are to complete the module in 5-6 months, it will be available as a regular update for our customers.

"Tropics", a new Unigine-powered demo is released

A new Unigine-powered "Tropics" demo is released and available for download now.

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