UNIGINE SDK 2.0

Okt. 10, 2015

UNIGINE Corp. has released a major update of its interactive 3D platform, UNIGINE 2.0. The release incorporates more than 1.5 years of technology improvements.

UNIGINE 2 is already available for licensing in three editions.

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Graphics

  • Fully deferred rendering by default
  • Performance optimizations, greatly improved FPS stability
  • Physically-based rendering (PBR)
  • Added high-quality temporal anti-aliasing (TAA)
  • Introduced support for screen-space raytraced reflections (SSRR)
  • Improved quality of effects: SSAO, motion blur, bloom
  • Added high-quality environment probes for dynamic reflections
  • Improved LightWorld shadows
  • Unified mesh format for geometry and animation (increased precision, more features)
  • Improved terrain with more layers
  • Introduced night vision effects
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Performance

UNIGINE 2.0 performance scales exceptionally well and can perfectly handle heavy CAD data, unoptimized 3D scans or any other extremely complex and detailed scenes. Many customers chose UNIGINE 1 because it outperformed competitors, and now we pushed the performance of the engine even further.

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World

  • Much faster data streaming, greatly increased FPS stability
  • Improved WorldLayer nodes
  • Multi-threaded generation of grass and clutter objects
  • Improved geodata support

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  • Completely reworked UI with native look and feel
  • More productive content workflow based on FBX data format
  • Improved performance on complex scenes
  • Convenient scene navigation
  • Industry-standard control presets
  • More convenient selection and placement of objects
  • Easy access to rendering settings
  • More convenient camera management
  • Easier setup of materials (especially transparent ones)
  • Better default settings
  • Improved undo/redo system
  • More in-place help
  • New terrain editor
  • Introduced asset browser (beta)
  • Introduced video grabber tool
  • Multiple other usability improvements
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Developer Productivity

  • Improved IDE integration for C++/C# projects (Visual Studio / XCode)
  • Faster builds thanks to precompiled headers
  • Simplified rendering debugging
  • Added detailed performance profiling tools for per-frame inspection

API

  • Introduced C# API
  • Extended C++ API coverage
  • Improved API consistency
  • Improved Qt and SDL embedding samples

Hardware Support

  • Improved support for Oculus Rift DK2
  • Introduced support for ARTTRACK optical motion tracking
  • Introduced support for Perception Neuron wireless motion sensors
  • Introduced support for Kinect 2 motion sensor
  • Added support for standard VRPN protocol, enabling interconnection with hundreds of VR devices (trackers, flysticks, etc.)
  • Improved support for Quad Buffered Stereo (NVIDIA Quadro)
  • Improved support for CAVE setups

Other Changes

  • Introduced support for standard DIS/HLA/C2 protocols used for distributed simulation systems
  • Improved synchronization between IG channels with Syncker system
  • Introduced SDK browser: easy projects and updates management
  • More consistent console commands
  • Extended documentation, reworked tutorials
  • Introduced helpdesk system for better handling of technical support requests
  • Introduced Add-ons system, Add-on store with 3rd-party submissions coming soon
  • Improved VFX and vegetation libraries
  • Implemented content delivery network (CDN) for SDK updates
  • Countless bugfixes

Editions

There are now three different editions of UNIGINE 2 available:

  • Starter - the affordable option for games and small-scale projects
  • Professional - the edition for architecture visualization, film and TV production, and larger game development
  • Sim - the ultimate suite for complex high-fidelity simulators and professional VR systems
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