Image courtesy of Twinmotion
News 2005-11-25

Unigine v0.4 development progress

Forthcoming Unigine v0.4 is close to alpha stage.
A new tool named Resource Editor, which combines viewer (supports static, morphing and skined meshes) and
normalmapper into one, is ready to use now.
Plugins set for Maya and 3DStudio now is complete.
There are also new widgets in GUI plus rich text formatting, IME input and clipboard support.

News 2005-10-08

Unigine v0.33 release

Unigine v0.33 is released. This release introduces PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements. Two entirely new demos are available for download. Read detailed announcement.
News 2005-07-25

Bytecode compiler benchmarking

We had compared performance of Unigine bytecode compiler with PERL, Python and Lua. You can see benchmarking results (14 different tests) by yourself.
News 2005-07-14

Unigine v0.32 release

New version of Unigine is released. Main changes are fast bytecode compiler for scripting, resources encryption, set of new tools (including MeshViewer, NormalMapper and Doom3/Quake3 map converters) and evaluation kit. Read official announcement.
News 2005-07-07

Frequently Asked Questions

Unigine Frequently Asked Questions (FAQ) are published in 'documentation' section. There you could find answers about technology and licenses.
News 2005-07-03

Updated screenshots

We have updated our screenshots gallery - now it contains more pictures, demonstrating Unigine capabilities.
News 2005-06-30

Unigine v0.32 release candidate 1

Release candidate of Unigine v0.32 is available for testing.
Main changes since v0.3 are new fast script interpreter, minor bugfixes and set of new tools, including MeshViever,
NormalMapper and various plugins.

News 2005-06-08

Car sources

We have published the car code from Unigine v0.3 demo. Sources include car with automatic transmission, brakes and switchable lights plus GUI tachometer/speedometer.
News 2005-06-08

NormalMapper documentation

Unigine NormapMapper is a powerful tool which generates normal map for low-poly models. Its documentation is available in HTML format and could be viewed online.
News 2005-06-01

Mailing list

Unigine news are available through mailing-list You can subscribe here.
News 2005-05-30

Unigine v0.31 alpha

Unigine has reached v0.31 alpha. Some minor bugs of v0.3 were fixed (including silhouette distorion at refraction).
New features: LWO (LightWave 3D objects) support, 3D GUI effects, rewritten script compiler/interpterer (it's faster than Python, able to be compared with PERL by speed).
New tools: Doom3 and Quake3 map converters into mesh, Mesh Viewer.
Release is planned for July.
News 2005-05-04

Unigine v0.3 is released

Unigine Team has officially released Unigine v0.3, an engine for games and virtual reality systems. It is a next version of Engine v0.2 from, after a year of hard work. Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized.
Read official press-release.