The subway system is no different from the renowned Swiss watch: all its systems work as precise and as accurate. Safety of millions of passengers who choose the subway as their primary transportation method remains the main goal: mistakes are fatal. A single train holds up to 1000 people, and it’s the driver who’s responsible for the life of every one of them.
Weiter LesenIt's been 10 years since the release of UNIGINE's first game. We want to pay tribute to the thing that showed the world not only what our product is capable of, but also became an evidence of our team’s abilities. Oil Rush made us acknowledge our potential, opened a lot of doors for us and showed us opportunities that we’ve been taking ever since.
UNIGINE Engine 2.15 is released, the key changes are:
20 days after the 2.14 SDK release, we have prepared the 2.14.1 update:
- Clouds shading improvements.
- Better water shading.
- Improved intersection detection for the Landscape Terrain.
- Better rendering at screen borders including VideoGrabber and multi-monitor configurations.
- Sandworm Tool updates.
- Fox Hole demo: updated, now available for all SDK editions.
Weiter LesenThe CarMaker software suite by IPG Automotive is used by virtually all leading car brands to design ADAS and autonomous systems. Its recent 10.0 release introduces upgraded 3D visualization powered by UNIGINE 2 Sim, featuring physically-based rendering and real-world camera parameters.
Weiter LesenUNIGINE Engine 2.14 is released, the key changes are:
Create a 3D game (or application) in 72 hours - it’s real!
On January 28-31, 2021, participate in the Second UNIGINE Community Online Hackathon - create a 3D game (or application), win, and get valuable prizes!
If you do not have a complete team yet - it does not matter, after registration, you will be able to join other programmers and 3D-artists.
MicroProse, the legendary game developer, and UNIGINE, the developer of the advanced real-time 3D engine, agreed on a strategic partnership to apply UNIGINE’s outstanding technologies to create top-class games.
MicroProse is a world-famous company, known for developing groundbreaking, classics and cult game titles like the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth and X-COM series, and many more. Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers. By teaming up with UNIGINE, the studio ensures its projects use the best technology and deliver the best performance possible.
UNIGINE Engine 2.13 is released, the key changes in the SDK are:
A french software publisher EDICAD specialized in the development of CAD solutions, with a presence in all sectors of architecture and construction has chosen UNIGINE technologies for its new rendering software “APCRender+”, intended to revolutionize the way of presenting architectural projects.
Weiter LesenWatch our today’s webinar on different editions of UNIGINE SDK with detailed in-depth feature comparison held by UNIGINE founder and CEO Denis Shergin.
Weiter LesenA new UNIGINE 2.12 release with lots of massive improvements is Generally Available.
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