Watch our today’s webinar on different editions of UNIGINE SDK with detailed in-depth feature comparison held by UNIGINE founder and CEO Denis Shergin.
阅读更多IPG Automotive, a global leader in virtual test driving technology, has partnered with UNIGINE to bring photorealistic 3D visualization into the professional simulation and training systems for autonomous vehicles, ADAS (advanced driver-assistance systems), powertrain and vehicle dynamics.
阅读更多Create a 3D game (or application) in 72 hours - it’s real!
Science fiction becomes a reality: the introduction of the full-body haptic VR suit brings immersion to the next level.
After extensive beta testing UNIGINE 2.11 release is now Generally Available.
阅读更多It's a common knowledge that safety is a priority in air traffic. And to ensure safety, we should consider such factors as reliability of the aircraft, professionalism of the pilot, and certainly professional skills of the air traffic controller.
阅读更多After almost 2 years in development, we have the new terrain system production ready! It features extremely detailed (down to 1 mm/pixel resolution) landscapes of real-world scale (at least 10 000 x 10 000 km in size), supports runtime geometry modification (craters, trenches), up to 5-10 times faster, supports binoculars / scopes (up to x20 / down to 1 degree FOV), compatible with team collaborative editing.
Another important changes of the 2.10 release are:
The UNIGINE team has successfully integrated the Varjo VR-1 headset in our 3D Engine. The VR-1 is one of the most advanced HMDs currently available on the market. The helmet features full eye tracking with sub-degree accuracy, and it’s complemented by the Bionic Display, a human-eye resolution screen that features a resolution of more than 60 pixels per degree.
阅读更多At UNIGINE we make it a point to deliver timely and useful updates, as we want our customers to be always satisfied with the user experience and graphical performance of our engine.
For this reason we’re excited to present our latest update, UNIGINE 2.9, which made improvements over a huge variety of features. We worked on the graphical quality, we improved performance, we developed new scripting tools. We even added new demos and samples!
An overview of all the major features in this release is available below. For the full changelog, make sure to check out our developer portal.
阅读更多Vegetation plays a huge role in different scenarios: outdoor scenes, architectural visualization, and even aircraft simulations. In UNIGINE 2.8, we introduced a number of improvements to our greenery look more immersive and convincing. Here we’d like to share our progress on the visual quality of vegetation objects: trees, bushes, grass, etc.
Check the video preview from the upcoming demo and see a short breakdown of the latest features!
We know that lifelike-looking and physically correct water simulation with complex behaviour is crucial for many projects. That’s why UNIGINE provides geometry waves with a correct Beaufort scale 0-12, ship wake waves, caustics effect, shoreline simulation, and underwater mode out-of-the-box.
Moreover, we are going to introduce the real-scale round planet Earth solution soon with bathymetric data added, therefore, physics simulation in UNIGINE is as close to reality as possible.
Check out our new detailed tutorial covering the basics of creating lifelike water in UNIGINE. Learn all the available features, options, and effects, visualize a realistic virtual environment, and raise your simulator to a new level of immersion!
阅读更多