News

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Devlog2014-11-20

UNIGINE SDK 2.0 Alpha 2

From now on it is possible to use C# for development of UNIGINE-powered applications, thereby involving the full power of IDEs. C# API provides functionality similar to C++ API!

Other changes:

  • Extended C++ API.
  • Added anonymous functions to UnigineScript.
  • Completely refactored undo/redo system for all UnigineEditor windows and plugins.
  • Improved terrain rendering speed.
  • Increased number of per-terrain materials to 48.
  • A lot of bugfixes and minor improvements here and there.
  • Restored Android support.

UNIGINE 2 is getting much more stable, we are moving fast to the release!

Read more in the development log.

News2014-11-17

SIGGRAPH Asia 2014

UNIGINE 2 is to be anounced at SIGGRAPH Asia in Shenzhen, China (December, 4-6). Please visit the booth of our partners, Wincomn Technology at the expo floor to experience new amazing demos and meet with UNIGINE team members. You can also contact us to appoint a meeting.

Both, a conference and a trade exhibition, SIGGRAPH Asia 2014 will allow you to see, meet, and interact with the international computer graphics and interactive techniques community. This year the event is expected to draw more than 7,000 professionals from 52 countries.

Devlog2014-10-09

UNIGINE SDK 2.0 Alpha Preview

This is an alpha preview of upcoming UNIGINE 2.0 (which has been in the development for almost a year now), but a lot of important improvements are already done:

  • Refactored renderer focused on DirectX 11+ feature level.
  • Removed support for DirectX 9, OpenGL ES 2.0, PlayStation3, WebGL, WinRT.
  • Support for OpenGL 4.5.
  • Improved terrain with increased number of layers.
  • Unified mesh file format.
  • Support for blend shapes (morph targets).
  • Support for vertex colors.
  • Experimental support for physically-based rendering (PBR) and screen-space reflections (SSR).
  • Improved usability of UnigineEditor.
  • Support for GeoTIFF format.
  • GDAL import plugin for geodata.
  • Support for NVIDIA Tegra K1.
  • Experimental support for WPF .NET C# applications integration.
  • Support helpdesk on the developer portal.

Read more in the development log.

Press-Release2014-10-02

UNIGINE-Powered Sumoman Has Been Chosen as One of the 8 Finalists of IGF China

Sumoman is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical puzzles, trying to keep a sumoman on his feet in the challenging environments.

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Press-Release2014-09-19

Solar Reserve Power Plant Simulation

Lincoln Center, in association with Public Art Fund, is presenting Solar Reserve (Tonopah, Nevada), a digital simulation displayed on a 28 × 24 foot frameless LED wall that re-creates a Nevada solar thermal power plant and the surrounding landscape. This astonishingly real virtual world is meticulously constructed by the team of Irish artist John Gerrard using UNIGINE Sim technology.

The installation simulates the actual movements of the sun, moon, and stars across the sky, as they would appear at the Nevada site, with thousands of mirrors adjusting their positions in real time. Visitors to evening performances might view a sunset before local Nevada constellations emerge and floodlights illuminate the solar tower at night. The plant can be observed from both ground level and a satellite view.

Read more on the official website of Lincoln Center.

Devlog2014-07-07

UNIGINE SDK 2014-07-07

Highlights of the release:

  • City Traffic, an expandable system that allows you to visualize real city traffic, filled with AI-controlled vehicles and pedestrians, which follow the traffic regulations
  • Updated file dialog
  • Node Export plugin for convenient export of assets (nodes, meshes, textures, materials, properties) from one project to another
  • California trees library
  • New UnigineScript features
  • Documentation on creating a C++ project without using UnigineScript

Read more in the development log.

News2014-06-24

New developer.unigine.com

After several months of work we have started unveiling new version of the UNIGINE developers portal, featuring the following improvements:

  • Modern design
  • Technical support help desk
  • Easier file sharing
  • Improved account management for companies
  • CRM core for more efficient communication with customers
  • Improved search
  • Integration with the SDK browser
News2014-06-04

UNIGINE SDK 2014-06-04

Highlights of the release:

  • Added City Import plugin (it primarily serves for convenient and effective creation of large populated areas)
  • Added Randomizer plugin
  • Added support for VR gloves
  • Extended syntax of UnigineScript
  • Added Russian localization of UnigineEditor
  • Improved GUI localization system
  • Added more documentation on samples

Read more in the development log.

Press-Release2014-03-28

Algorithmic Wanderers: John Gerrard Studio Presents a New Real-Time Art Installation Utilizing UNIGINE Engine

Vienna, Austria - March 25, 2014 - John Gerrard Studio, an art-group of the Irish artist John Gerrard, who has already realized more than 70 sophisticated high-tech installations and art projects, publishes a new real-time 3D simulation, first-based on UNIGINE engine.

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News2014-03-25

UNIGINE SDK 2014-03-25

Highlights of the release:

  • Added access to the renderer via C++ API
  • Improved Qt integration samples
  • Major extension of C++ API, including access to nodes, widgets, controls
  • Added a small airport demo, showcasing point lights (they are visible even from very large distance) and directional sector lights
  • Improved debugging for UnigineScript
  • Added a real-time strategy game sample based on the Game framework

We are discontinuing support for DirectX 9 in order to deliver improved technology, starting from the next SDK update. More details will be announced soon.

Read more in the development log.
News2014-01-31

UNIGINE SDK 2014-01-31

Highlights of the release:

  • SDK is splitted into two editions: Sim and Game
  • Added access to several objects via C++ API
  • Introduced NodeExtern and ObjectExtern, useful for defining new object types via C++ API (including custom rendering algorithms)
  • Added first-person shooter sample, based on Game Framework
  • Improved pathfinding
  • Completely rewritten GUI documentation
Read more in the development log.
Press-Release2013-12-20

UNIGINE Bell 206 is "The Most Impressive Simulator" at I/ITSEC 2013

Orlando, FL - December 2-5, 2013 - Orange Country Convention Center

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