Our developers have been working on a multiplayer solution in Unigine for several months now, a lot of research work has already done.
We are to complete the module in 5-6 months, it will be available as a regular update for our customers.
A new Unigine-powered "Tropics" demo is released and available for download now.
Читать далееPlaySys, an Italian media and entertainment studio, bought Unigine license for its realtime projects. One of them is an adventure game "The Dreamers".
Читать далееSteamPunk Studios (a USA-based developer) will introduce an Unigine-based Action game at GDC'08 (February 18-22, San Francisco). The game is targeted to PC, Xbox 360 and PS3, it will be released in 2009.
Читать далееUnigine Corp., iZ3D, and Meant to be Seen Demonstrate the First Modern Game Engine That Natively Supports Stereoscopic 3D Technologies At the International Consumer Electronics Show.
Читать далееNow Unigine v0.4 supports DirectX 10 in addition to OpenGL and DirectX 9, therefore Unigine provides capabilities of all modern graphics technologies available at the moment.
Read more in our development log.
Unigine Corp., the developer of a high-quality 3D graphics engine - Unigine, and Qilqax International, a Panama production company, have signed a license agreement for the engine. Recent Unigine technologies are to be used in a very innovative unannounced media project. For more details please contact hamuq@qilqax.com.
Читать далееNew terrain module is ready, maximal terrain size in cells is 65536 x 65536 (DirectX 9) or 262144 x 262144 (DirectX 10).
There is also "TerrainEditor" visual tool and updated documentation available.
Physics module is almost completed, you can find a lot of new screenshots in our gallery.
DirectX 10 support is on the way.
You can download our new demo, "Sanctuary", which is based on forthcoming Unigine v0.4 (which is available for pre-ordering at discount prices). The demo shows a lot of modern visual effects: HDR, parallax occlusion mapping, translucence, glow, volumetric effects, DoF, motion blur, advanced particle systems and much more.
It works either on OpenGL and DirectX.
Two years ago the first commercial release of Unigine was introduced.
Unigine v0.3 was about 70000 lines in size, but it provided a lot of functions even in the early stage of
development. Unigine made huge progress during last 2 years, we have prepared some more info in our devlog for the anniversary.
31st of January, 2004 is the starting point of Unigine development. These 3 years contain 5 major releases, megabytes of code, building of the excellent team, founding of the company, first customers and projects on the basis of Unigine. We are very grateful to everyone who believe in Unigine success, there is more to come!
Читать далееNew preview video from Afterfall game (based on Unigine v0.4) is available for watching. There is lack of character animation in the video due to some reasons, however you can see quality of art and visual effects.
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