State Of The AR/VR Technology In 2019

VR
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As the year comes to the end, it is time to look back at how the AR/VR technology progressed in 2019. I will be focused on the enterprise market here since at UNIGINE we are dealing with such customers more frequently. Augmented Reality First, AR. This year we evidenced a lot of loud failures there. […]

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Procedural Content Generation For Real-Time 3D Applications Part 1: Oil Rush

Technical Art
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This two-part article is about the application of Procedural Generation process when creating the content for the Oil Rush naval strategy game and Valley benchmark. Both of them are developed by means of our own game engine called UNIGINE. All the information set forth below represents authors’ personal opinion and has no intention to be an absolute truth […]

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