History Timeline

2005
History 2005
  • Remote distributed team
  • Incorporation of the company
  • The first SDK release (v0.3)
2006
History 2006
  • Office in Tomsk, Russia
  • Introducing UnigineEditor
2007
History 2007
  • Physics simulation
  • Sanctuary benchmark released
  • Support for stereo 3D
2008
History 2008
  • Tropics benchmark released
  • Acquisition of Sumotoha development team
2009
History 2009
  • Heaven benchmark released
  • Presentation of UNIGINE technologies at the Windows 7 launch event
  • Internal game development studio formed
2010
History 2010
  • Linux game development contest
  • PlayStation 3 support
  • Launch of Developer Community Portal
2011
History 2011
  • Support for huge virtual worlds, 64-bit precision of coordinates
  • More platforms: Android, iOS and Mac OS X
  • Support for multi-channel rendering over network
  • Office in Prague, Czech Republic
2012
History 2012
  • Oil Rush strategy game released
  • Partnership with Qualcomm on mobile version of Oil Rush
  • The first UNIGINE Open Air conference
  • Re-focusing to simulation and training industry
2013
History 2013
  • VR headsets support (early Oculus prototypes)
  • Valley benchmark released
  • Support for projection on curved screens (image wrapping and edge blending)
  • Major pack of simulation features (CIGI, geo-coordinates, etc.)
  • Bell-206 Ranger helicopter simulator
2014
History 2014
  • Launch of the UNIGINE Sim SDK
  • Support for C#
  • Light GA airplane simulator (Port Angeles scenario)
2015
History 2015
  • Office in Shanghai, China
  • UNIGINE Engine 2 released
2016
History 2016
  • Geometry water simulation with full spectrum of sea states
  • Support for round Earth mode
  • Professional services division formed
  • ISS simulator demonstration in NASA VR Lab
2017
History 2017
  • Support for multi-layer volumetric 3D clouds and regional weather
  • Introduction of SSRTGI technology
  • Superposition benchmark released
  • Beriev Be-200 amphibious firefighting airplane simulator
  • UnigineEditor 2 released
2018
History 2018
  • Headquarters in Clemency, Luxembourg
  • Support for CAD data formats
  • Voxel-based GI solution
  • More than 200 B2B customers worldwide
2019
History 2019
  • UNIGINE IG introduced
  • Office in Saint-Petersburg, Russia
  • Major upgrade for vegetation system
  • C# component system
  • Major terrain system upgrade with runtime modifications
2020
History 2020
  • Launch of the UNIGINE Community SDK