2005
- Remote distributed team
- Incorporation of the company
- The first SDK release (v0.3)
2006
- Office in Tomsk, Russia
- Introducing UnigineEditor
2007
- Physics simulation
- Sanctuary benchmark released
- Support for stereo 3D
2008
- Tropics benchmark released
- Acquisition of Sumotoha development team
2009
- Heaven benchmark released
- Presentation of UNIGINE technologies at the Windows 7 launch event
- Internal game development studio formed
2010
- Linux game development contest
- PlayStation 3 support
- Launch of Developer Community Portal
2011
- Support for huge virtual worlds, 64-bit precision of coordinates
- More platforms: Android, iOS and Mac OS X
- Support for multi-channel rendering over network
- Office in Prague, Czech Republic
2012
- Oil Rush strategy game released
- Partnership with Qualcomm on mobile version of Oil Rush
- The first UNIGINE Open Air conference
- Re-focusing to simulation and training industry
2013
- VR headsets support (early Oculus prototypes)
- Valley benchmark released
- Support for projection on curved screens (image wrapping and edge blending)
- Major pack of simulation features (CIGI, geo-coordinates, etc.)
- Bell-206 Ranger helicopter simulator
2014
- Launch of the UNIGINE Sim SDK
- Support for C#
- Light GA airplane simulator (Port Angeles scenario)
2015
- Office in Shanghai, China
- UNIGINE Engine 2 released
2016
- Geometry water simulation with full spectrum of sea states
- Support for round Earth mode
- Professional services division formed
- ISS simulator demonstration in NASA VR Lab
2017
- Support for multi-layer volumetric 3D clouds and regional weather
- Introduction of SSRTGI technology
- Superposition benchmark released
- Beriev Be-200 amphibious firefighting airplane simulator
- UnigineEditor 2 released
2018
- Headquarters in Clemency, Luxembourg
- Support for CAD data formats
- Voxel-based GI solution
- More than 200 B2B customers worldwide
2019
- UNIGINE IG introduced
- Office in Saint-Petersburg, Russia
- Major upgrade for vegetation system
- C# component system
- Major terrain system upgrade with runtime modifications
2020
- Launch of the UNIGINE Community SDK
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