UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps.
While having the same core (Unigine Engine), there are 3 SDK editions for different needs and industries.
UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps.
While having the same core (Unigine Engine), there are 3 SDK editions for different needs and industries.
The flagship edition, designed for simulation and training (of both humans and AI). Includes full support for planet-scale scenarios, immersive display setups, high-level IG system, and other enterprise features.
Powerful real-time 3D framework embeddable into enterprise apps: Engineering, Digital Twins, BIM, Smart City. Features 64-bit precision of coordinates with advanced GIS and CAD data handling.
Technical enthusiasts can use this edition to express their creativity in developing games and VR apps.
We also use our real-time 3D engine to build a lineup of hardware benchmarks. For millions of users worldwide they have been the tools of choice since 2007.
UNIGINE Benchmarks can be effectively used to determine the stability of PC hardware (CPU, GPU, power supply, cooling system) under extremely stressful conditions, as well as for overclocking.
Partners
We also use our real-time 3D engine to build a lineup of hardware benchmarks. For millions of users worldwide they have been the tools of choice since 2007.
UNIGINE Benchmarks can be effectively used to determine the stability of PC hardware (CPU, GPU, power supply, cooling system) under extremely stressful conditions, as well as for overclocking.
Partners
Numerous optimizations improving CPU performance, stability, loading times, and reducing RAM and VRAM usage
Enhanced upscalers, now also supported on Vulkan
Experimental visual in-game UI designer
VR/XR enhancements, including eye tracking, mixed reality, extended emulation, and various optimizations
Experimental support for Gaussian Splatting
New octahedral impostors: more efficient and visually accurate
Updated C# Component System: now supports external libraries, interfaces, and abstract classes
Various quality-of-life improvements in UnigineEditor
Improved procedural mesh modification API: safer, more flexible, and now supports streaming
Faster landscape generation in Sandworm with lower memory usage
Revamped sample projects: easier to find, more comprehensive across all APIs, with full source code available on GitHub
UNIGINE Holding S.à r.l.
Registration № B211502
VAT LU30209024
9bis rue Basse,
4963 Clemency, Luxembourg
Tel.: +352-2880-0757
E-mail: hq@unigine.com
Timezone: GMT+2
UNIGINE GLOBAL LLC
Registration №. 269.110.1224452 / 2022-03-17
Tax ID: 02297302
Republic of Armenia, 0006 Yerevan, G. NJDEH STR 17 BLD
Tel.: +37494936932
E-mail: armenia@unigine.com
Timezone: GMT+4