News

Image courtesy of Twinmotion
News2010-11-04

Render improvements in Unigine engine

Unigine render was significantly improved recently, introducing real-time global illumination (SSDO), new vegetation system, motion blur and smooth LODs transition. Read more in the devlog entry.
News2010-10-04

MMORPG "Syndicates of Arkon" is released

The Ukrainian "MCM Online" company has announced the launch of free-to-play MMORPG "Syndicates of Arkon" in cyber-punk style. The game client is based on the Unigine engine. Read more on the official website.
Press-Release2010-09-01

Unigine Corp. announces OilRush naval strategy game for Windows, Linux and PS3

Tomsk, Russia - September 1, 2010 - Unigine Corp. announced today OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on the proprietary Unigine™ engine and is developed independently by Unigine Corp. internal team starting from 2009.

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News2010-08-17

Beta-test of Unigine Developer Community

We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.
News2010-07-26

We are hiring

Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
News2010-05-25

Heaven 2.1, Tropics 1.3, Sanctuary 2.3

Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
News2010-05-04

5 years since the first commercial release of Unigine

The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
News2010-03-23

Unigine Heaven Benchmark 2.0

Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
News2010-02-22

Unigine booth at GDC SF 2010

We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.
Press-Release2010-02-05

Unigine engine empowers dinosaurs game

Tomsk, Russia - February 5, 2010 Unigine Corp. announces the licensing of its top-notch Unigine™ engine to Lukewarm Media, an independent game developer. The first Unigine-based project by Lukewarm Media ( "Primal Carnage" action shooter) is currently close to the end of pre-production stage.

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News2009-12-07

Afterfall game at Game Connection Lyon 09

Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
Press-Release2009-10-22

The first DirectX 11 benchmark released on the basis of Unigine engine

Tomsk, Russia - October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.

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