Professional Precision
            Real-Time 3D Rendering
          
                  UNIGINE 2 Engineering uses increased 64-bit precision per coordinate (instead of 32-bit precision used by game engines, i.e. 2^32 times the difference). This allows developers to work with extremely detailed 3D models without compromising correct sizes and shapes in a wide range of zoom factors: from planet-scale scenarios to the finest details in the microworld.
Photorealistic Visuals
- Physically-based rendering enabling realistic materials
 - Advanced dynamic lighting and shadows
 - Unique dynamic terrain technology with up to 1 mm / pixel data density
 - Cinematic quality of post-processing
 - Procedural effects: atmosphere, 3D clouds, water, particle systems
 - Everything available right out of the box, no 3rd-party add-ons required
 
C++/C# Embeddable
            
          
                  - Embeddable into multi-window apps (Qt, WPF, WinForms, SDL, custom solutions)
 - Variety of APIs to choose from: C++, C#, UnigineScript
 - Compatible with DirectX, Vulkan, and OpenGL
 - Shaders customization: HLSL, GLSL, UUSL languages
 - Minimal 3rd-party library dependencies
 - Support of Windows and Linux
 
Robust Performance
            Real-Time 3D Rendering
          
                  - Optimized for extremely detailed 3D scenes, consisting of tremendous amount of separate parts
 - Adaptive support for of multi-core systems
 - Close cooperation with engineering teams of major CPU/GPU vendors
 - Optimized for consumer-grade COTS hardware
 - Special VR optimizations for 90+ FPS apps
 
Versatile By Design
One 3D engine, many applications:
- Digital twin
 - BIM
 - Smart city
 - PLM
 - CAD data in VR
 - Virtual TV studio
 - GIS
 - Urban planning
 
Complete Framework
            Image courtesy of Arisnova
          
                  - 3D renderer
 - Scene manager
 - Physics simulation
 - GUI widgets
 - Audio system
 - AI components
 - Visual scene editor
 
UNIGINE 2 Engineering: combining visual quality from the entertainment industry with large virtual worlds and enterprise features.
Alternatively, if you already know about UNIGINE’s capabilities, go ahead and