Train the Human.
Train the AI.

Human Operator Training

Professional simulation for operators of high-risk systems — from aircraft cockpits and naval bridges to nuclear control rooms, ground vehicles, and spacecraft. Multi-domain, immersive, purpose-built for training.

AI Learning & Verification

Synthetic environments for training and validating autonomous systems, ADAS, computer vision models, and AI decision logic — safely, at scale, before real-world deployment.

Trusted in applications where simulation fidelity is a safety requirement, not a preference.
21
Years building simulation platforms
300+
Corporate clients worldwide
60+
Countries with active deployments
110
People on the team, mostly engineers
Two Missions. One Platform.

Production-Ready Infrastructure for Every Simulation Mission

The same SDK powers both — because the underlying requirement is identical: a photorealistic, physically accurate, sensor-faithful synthetic world that behaves like reality under any condition.

Sim 02 human operator training
Human Operator Training

Train Humans to Operate High-Risk Systems

From flight simulators and ATC tower trainers to naval bridge trainers and nuclear power plant operators — immersive, high-fidelity environments that build operator competence before real-world exposure.

  • Photorealistic environments from real-world GIS data — sub-millimetre terrain, 400 km visibility, accurate atmosphere and sea states
  • Immersive output — dome screens, CAVE, multi-channel OTW displays, VR/XR; same codebase, every configuration
  • Industry-standard distributed simulation protocols — CIGI, HLA, DIS; no custom adapters
  • Multi-domain — from space and aviation to naval, ground vehicles, and underwater
  • Ready-made project templates — fixed-wing, rotary-wing, UAV, MRO

     
Why simulation? Real equipment training can't safely repeat system failures, emergencies, or rare edge cases — simulation can, indefinitely, at a fraction of the cost. Unlike classroom or desktop training, full 3D immersion builds genuine muscle memory and produces measurable, comparable performance data.
Sim 02 ai learning verification
AI Learning & Verification

Test AI Models in Synthetic Environments

Generate unlimited labelled training data. Validate AI decision logic across thousands of edge cases impossible to stage in the real world — before deployment.

  • Runs on standard workstations — no expensive server GPU farms
  • Automatic scene annotation — inherent ground truth for every pixel; zero classification error
  • Sensor simulation — LiDAR, radar, thermal, depth, fisheye, sonar; IMU, NavSat, altimeter
  • Visual-only scenario training — prepares AI for sensor-denied environments
  • ROS2, Python DataBridge, MATLAB/Simulink — full ML pipeline with SIL/HIL testing
  • Ground truth export — bounding boxes, semantic masks, depth maps; procedural generation at scale
     
Why synthetic? Real-world data can't cover rare or dangerous scenarios, and manual labelling adds cost and error. AI-generated video lacks physical accuracy, ground truth, and temporal consistency — and costs as much to run as dedicated hardware. UNIGINE solves all of this on workstations you already have.
Platform

The Simulation Stack.
No Middleware Required.

Every capability your project needs is shipped — not sourced from third parties, not built from scratch. Your team goes straight to building the simulator.

Sim 04 cad data support
Sim 04 traffic simulation
Sim 04 ai sensor suite
World Fidelity

Planet-Scale World Fidelity

UNIGINE uses 64-bit double precision throughout — 4 billion times more precise per axis than standard 32-bit engines. Sub-millimetre terrain detail and planet-scale geo-referenced environments in the same scene, with no floating-point jitter.

Sim 05 planet scale world fidelity
  • 64-bit double precision — WGS84 and custom geodetic datums
  • 3D / CAD formats — FBX, glTF, USD, IGES, STEP, STL
  • Gaussian Splatting import
  • Ephemeris system— precise celestial positions
Sim 05 world fidelity
  • GIS formats — GeoTIFF, OSM, KML, GeoJSON, 150+ more
  • Sandworm Tool — procedural world gen from GIS data
  • ENU / NED / ECF coordinate frames
  • 1mm/pixel terrain · dynamic runtime modification
Environment Fidelity

Every Element of the Real World

Terrain, atmosphere, and ocean — each a complete simulation system in its own right, built for the precision demands of professional training environments.

Sim 06 extremely detailed terrain

Extremely Detailed Terrain

Up to 1mm/pixel resolution with adaptive hardware tessellation. Dynamic modification at runtime — craters, trenches, funnels. Up to 1024 detail materials, asynchronous multi-core streaming, binoculars/scope support up to ×20 magnification.

  • Layer-based pipeline, non-destructive edits
  • Multiple high-resolution local insets
  • Simultaneous team editing support
Sim 06 realistic atmosphere weather

Realistic Atmosphere & Weather

3D volumetric clouds with multiple layers and types including Cumulonimbus, cloud shadows, and realistic light scattering. Regional weather control, dynamic time-of-day, full sun/moon/star ephemeris. 400 km visibility distance.

  • Weather surveillance radar (WSR) simulation
  • Regional weather API with wind simulation
  • Rain, snow, fog, lightning effects
  • Sun shafts and volumetric lighting
Sim 06 lifelike water

Lifelike Water

Full Beaufort scale 0–12 sea states with geometric waves. Ship wake simulation (bow and stern), procedural foam, seamless underwater transition, and local fluid physics.

  • Subsurface light scattering
  • Hull volume subtraction
  • CPU-side wave shape data access
  • Global and local water basins
Integration

Open Architecture.
No Lock-In.

A C++ library, not a separate IDE. Designed to live inside your architecture — standard protocols, open APIs, minimal dependencies, embeds directly into your existing codebase and build system.

Sim 07 professional racing simulator
Sim 07 ground vehicle dynamics simulation
Sim 07 ros2
Simulation Protocols
  • CIGI / HLA / DIS — IEEE/SISO standard interfaces; no custom adapters required
  • ROS2 — robotics and autonomous systems, SIL/HIL testing
  • MATLAB/Simulink — dynamics model connectivity
Programming & APIs
  • C++ and C# — both fully supported; familiar to teams coming from any major engine
  • HLSL, GLSL, UUSL — shader customisation
  • Python DataBridge — ML pipeline integration
  • SQL database connectivity
Embedding & Platform
  • Qt, WPF, SDL — embed into existing app windows and UI frameworks
  • Windows / Linux — DirectX 12, Vulkan
Performance

Real-Time on Consumer-Grade Hardware

Real-time rendering on standard PCs with a discrete GPU — no proprietary hardware, no certified-hardware requirements, no server GPU farms. UNIGINE runs interactively on hardware your team already has.

Sim 08 editor real time asset inspection

Stable under load — validated in safety-critical deployments where other engines failed under pressure

DirectX 12 & Vulkan — close cooperation with major CPU and GPU vendor engineering teams

90+ Hz VR-optimised rendering · supersonic flight speed support · fast LOS/HAT testing

Output

Display Everywhere

The same codebase drives every display configuration — from a single desktop monitor to a 360° dome simulator with dozens of networked rendering nodes. No separate builds, no rendering pipeline changes.

Sim 09 multi screen
Sim 09 vr xr headset training
Sim 09 curved dome projection simulator

Desktop

Single flat screen output for development, testing, and lightweight training setups. Windows and Linux, DirectX 12 and Vulkan.

Multi-Screen & Touchscreen

Multi-monitor surround configurations and touchscreen panels for command centre, operations room, and tabletop training environments.

Immersive Displays

Dome screens, CAVE, curved cylinder projections, video walls — multi-channel rendering over network with frame-synchronised output across all nodes.

VR / XR Headsets

PC-tethered VR headsets and XR headsets with chroma key for mixed reality. 90+ Hz optimised rendering. Suitable for professional simulation and maintenance training.

Cloud & Headless

Headless mode for containerised and cloud-based AI training pipelines — run simulation at scale without a display, fully scriptable and automatable.

Web Streaming

Remote access to simulation output via web browser — interactive controls included. Run the simulator on a server, access it from anywhere.

Competitive Position

How UNIGINE Sim Compares

Evaluated against the three real alternatives buyers consider — each strong in one area, limited in the rest.

Sim 10 urban environment
Sim 10 industrial maintenance training
Sim 10 Aviation
Purpose-Built Training Simulator Open-Source AI Sim Platform Game Engine (DIY sim) UNIGINE Sim
Legacy IG, single-domain… Domain-specific, community… General-purpose, adapted…
Domain coverage Single domain by design — aviation, naval, or ground; no cross-domain reuse Single domain by design — e.g. urban driving only, or robotics only Any domain, but simulation behaviour must be fully custom-built Aerospace, naval, ground, industrial, robotics — and multi-domain combined operations with shared assets and environments
Human operator training Core purpose — immersive training environments, established workflows Not designed for this — programmatic environments only, no human-in-the-loop training Possible but requires extensive custom work; no simulation stack included Full operator training — and the same environment also serves AI pipelines, with no duplication of assets or infrastructure
AI training pipeline Not designed for this — no sensor simulation, no auto-labelling Core purpose — sensor simulation, auto-labelling, ROS2; domain-locked Requires third-party tools and custom integration work Built-in across all domains — same environment serves both human operator training and AI pipeline simultaneously
Visual fidelity for sensor accuracy Simulation-grade visuals, but not optimised for AI sensor output pipelines Physics-first, visuals secondary — or rendering quality tied to an underlying game engine with limited control High fidelity possible but sensor simulation requires custom development Simulation-grade renderer with LiDAR, radar, thermal, depth — purpose-built for sensor accuracy
Professional support Vendor support available but typically expensive and slow Community-maintained — no professional support Community forum only — no professional support at any tier Engine engineers, direct access, fast response — included at every Sim contract
64-bit world coordinates Typically supported — standard for professional IG platforms Generally limited — not designed for geo-referenced planet-scale environments Not available in most game engines All editions — core architectural feature since launch
Open APIs / no lock-in Largely proprietary scripting environments Open-source but single-domain architecture limits reuse beyond its original scope Full API access but architecture assumes game-engine paradigm, not simulation Full C++/C# access; embeddable C++ library, not a separate IDE
Licensing stability Costly perpetual licences + annual maintenance; version lock risk Community-dependency risk — roadmap and longevity not commercially guaranteed Historically subject to term changes; runtime fee risk demonstrated Annual subscription, unchanged principles since 2005; no revenue-based fees
Sim 11
What Customers Say

Trusted by Teams Who Build the Real Thing

"We had the chance to work with different graphic and game engines, and UNIGINE is definitely the best middleware to achieve our objectives because of its features, its tools and its support."

Iván Cuevas
Project Manager, Arisnova — Spain

"Back when we were considering different engines, it was the high degree of utility and the adaptability of UNIGINE that solidified our choice. It opened new doors for NAUTIS and allowed us to create the product that we envisioned. As we have a long-term agreement, UNIGINE continues to provide VSTEP with the newest technologies, which our customers fully benefit from."

Paul Bouchaut
Development Manager, VSTEP — Netherlands

"We are very pleased to cooperate with UNIGINE, our new partner for visualization. The new MovieNX emphasizes our goal: creating a digital model of the real test drive in a highly realistic and reproducible way. It is our response to the ever-growing validation efforts necessary in vehicle development, especially in the area of autonomous driving."

Steffen Schmidt
Managing Director, IPG Automotive — Germany

"Delauney selected UNIGINE as the core technology to develop the integrated solution for highway engineering design and simulation, achieving remarkable results in the China Design Group's Xin-Yang Expressway expansion project. We chose UNIGINE for its competitive licensing costs, timely and effective technical support, and strong expertise in engineering applications."

Dr. Fang Yuan
R&D Engineer, Delauney — China

"UNIGINE Sim was the only enterprise and commercial game engine which suited the needs of SOGECLAIR SIMULATION to support the following simulator functionality. Our company's simulators feature best-in-class visual realism powered by UNIGINE 2 Sim. Over the years SOGECLAIR SIMULATION has been a step ahead in providing high-quality immersive and realistic graphics to enforce positive training."

David Todd
Graphics and Track Design Team Lead, SOGECLAIR — France

"The performance of UNIGINE 2 Engine (Sim edition) as well as the graphical fidelity is very impressive. Rendering large landscapes is a key feature for us. We licensed UNIGINE Sim for the continued development of our DLR Visualization Library for Modelica — this ensures our software will continue to provide the highest graphics quality for realistic visualizations while preserving easy integration into simulations."

Tobias Bellmann
Head of DLR Systems and Control Innovation Lab — Germany

"UNIGINE's abilities to handle very large simulation environments make it a first class realtime simulation solution."

Steve Brodie
CEO, Ai3D — Australia

"Rich and very well documented API with many samples, straightforward concepts in code — everything seems to be in the right place. I am able to do anything I need at runtime — that's a very important feature for us. The forum is absolutely fantastic — I can ask any question and get a constructive answer from the UNIGINE team very fast."

Adrian Rzeźniczak
Programmer, ArCADiasoft — Poland

"UNIGINE 2 offers the best cutting-edge visuals with incredible simulation features that exceeds all other simulation competitor products while being more affordable. Couple that with a team that is truly innovative and world-renowned for its technology and you get a product that will last the test of time."

Eric Liu
CEO, UNISOL Technologies — China

Sim 12
Evaluating UNIGINE Sim?

Talk to an engineer who knows your domain.

Most evaluations start with a 30-minute technical call — no slides, no sales pitch. Your project, your architecture, our engineers. Full SDK access typically follows within a day.